| Command
or variable |
Default
value or arguments
taken |
Description |
| ambient_fade |
100 |
Set
in-game distance where ambient sounds fade. |
| ambient_level |
0.300 |
Set
ambient sound level. |
| bgmbuffer |
4096 |
Set CD audio buffer size. |
| bgmvolume |
0 |
Enable CD audio. |
| cd |
|
'cd stop' stops
CD music. 'cd loop X' plays track X. (1-16 on HL CD) |
| hisound |
0 |
Enable high-quality sound (1=22kHz, 0=11kHz). |
| loadas8bit |
0 |
Forces
low-quality sounds if set to 1. |
| nosound |
0 |
Disable
all sounds if set to 1. |
| room_delay |
0 |
3D
sound variable (specific function not known). |
| room_dlylp |
2 |
3D
sound variable (specific function not known). |
| room_feedback |
0.520 |
Echo
feedback level. |
| room_left |
0.010 |
3D
sound variable (specific function not known). |
| room_lp |
0 |
3D
sound variable (specific function not known). |
| room_mod |
0 |
3D
sound variable (specific function not known). |
| room_off |
0 |
3D
sound variable (specific function not known). |
| room_refl |
0.900 |
In-room
echo level. |
| room_rvblp |
1 |
3D
sound variable (specific function not known). |
| room_size |
0.060 |
3D
sound variable (specific function not known). |
| room_type |
18 |
3D
sound variable (specific function not known). |
| snd_noextraupdate |
0 |
Disable
other sound system checks. If you have sound trouble, try setting to 1. |
| snd_show |
0 |
Show
sounds as they get played if set to 1. |
| soundfade |
[parameters
not known] |
set sound fade properties. |
| soundinfo |
|
Display stereo channels, samples, samplebits, speed, DMA, and sound channels. |
| soundlist |
|
Display list of sounds loaded in
memory. |
| stopsound |
|
Stop current sounds. |
| suitvolume |
0.250 |
Set HEV suit voice volume. |
| s_2dvolume |
0.880 |
Maximum 2D sound volume. (May be A3D
only.) |
| s_a3d |
0 |
Enable A3D support. |
| s_automax_distance |
30 |
Set distance for maximum sound volume. |
| s_automin_distance |
2 |
Set distance for minimum sound
volume. |
| s_bloat |
2 |
Trick to scale polys to fill in gaps,
if any. (A3D 2.0) |
| s_buffersize |
65536 |
Set sound buffer size. |
| s_disable_a3d |
|
Disable A3D support. |
| s_distance |
60 |
Adjusts in-game distance units to meters. The higher this number, the closer
the sound is. Range is 0 to infinity. |
| s_doppler |
0 |
Adjusts doppler effect. Range is 0-10. |
| s_eax |
0 |
Enable EAX support. |
| s_enable_a3d |
|
Enable A3D support. |
| s_geometry |
1 |
Enables sound geometry rendering.
(A3D 2.0) |
| s_max_distance |
1000 |
Max distance from player before rolloff is no longer applied.
Range is s_min_distance to infinity. |
| s_min_distance |
8 |
Min distance a sound is from player before rolloff is applied.
Sounds closer than s_min_distance are at max volume. Range is 0 to s_max_distance. |
| s_numpolys |
200 |
Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity.
(A3D 2.0) |
| s_occfactor |
0.250 |
Transmission value of matter. Less sound
passes thru objects at lower values. Range is 0-1.0. |
| s_occlude |
1 |
Enable sound occlusions. (A3D 2.0) |
| s_refdelay |
4 |
Delay between sound and nearest reflection.
Range is 0-100. (A3D 2.0) |
| s_refgain |
0.400 |
Adjust gain on each sound reflection.
Range is 0-1.0 (A3D 2.0) |
| s_reflect |
1 |
Enable sound reflections. (A3D 2.0) |
| s_reverb |
1 |
Enable reverb. |
| s_rolloff |
1 |
Adjust rolloff (when rolloff is increased, the effects of distance
on sounds are increased). Range is 0-10. |
| s_verbwet |
0.250 |
Control reverb wet/dry mix (higher is
wetter). Range is 0-1.0. (A3D) |
| volume |
0.800 |
Set in-game volume. |
| _snd_mixahead |
0.100 |
Set sound mix-ahead value. |