Day of Defeat is a first-person shooter developed by Valve Software,
the creators of the renowned Half-Life series. This class-based World
War Two online shooter pits Allied soldiers against their Axis foes.
Each map has different, realistic World War Two objectives, and working
together with your teammates is the only way to victory. Using the power
of the "Source" engine, the original Day of Defeat has been completely
remade as Day of Defeat: Source-offering upgraded graphics, levels, and
the implementation of a new physics engine.
A relatively late entry to the Half-Life mod scene, Day of Defeat
Beta 1 was first released in January 2001. Over the next year and a
half, the mod continually improved and developed a strong following.
With the release of Beta 3, Day of Defeat (like Counter-Strike) became
an official Valve Software sponsored modification.
With the release of Steam,
Day of Defeat became more and more popular within the Half-Life
community. The release of Day of Defeat: Source also brought new-found
attention to the mod, thanks to a complete revamp of the game to the
beautiful Source engine. Valve even used the game as a showcase for
their new Source engine features, such as high dynamic range lighting
(commonly referred to as HDR) and cinematic effects (such as film grain,
motion blur, and color correction). Day of Defeat is one of the most
realistic ways to step into your grandfather’s old army boots to fight
in the last Great War!
What’s in This Section?
Day of Defeat is one of the most successful World War Two shooters in
the world, and our mission is to make sure you can get you daily source
of Day of Defeat goodies right here at PHL. Our overview section has
more information on the game than you could shake a stick at, and you
can use our strategies section to learn the "ins and outs" of every map.
Need a little FPS boost? Head over to our tech guides for more
information on how to get a little more out of you computer and get the
edge over your competition. Tired of the same old player models and
weapon sounds? Our file database has downloads for just about everything
you could ever need. If you like all things "Day of Defeat," then this
is the place for you!
Essential Links
Day of Defeat Review @ IGN
Day of Defeat Review @ GameSpy
Day of Defeat: Source Review @ IGN
Day of Defeat: Source Review @ GameSpy
Day of Defeat Files @ FilePlanet
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Friday, 4 February, 2011 – Planet Half-Life News |
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Podcast 17 interviewing the Beyond Black Mesa team today 23:00 PST | Shadowex3 | Print News | Category: Third Party Content - Other News - Day of DefeatModDB writes that later today at 5pm GMT (Noon EST) Podcast 17 will be interviewing the team behind Beyond Black Mesa,
a short fan film centered around Opposing Force's Cpl. Adrian Shephard
and a team of Resistance fighters trying to warn others of an impending
invasion. Be sure to head over to Podcast 17's website to find
instructions on how to tune in live, but even if you can't make it you
can still listen after the fact when the recording is uploaded to their
site by Sunday.
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Thursday, 7 January, 2010 – Planet Half-Life News |
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A Team Fortress 2 Update for the New Year 15:30 PST | Shadowex3 | Print News | Category: Team Fortress 2 - Day of DefeatValve
has made a few changes to the Scout and Spy unlocks, as well as several
bug fixes and a client-side server blacklist for the TF2 (and by
extension DoD:S) server browser. Additionally several community requests
have been officially implemented. The major changes are listed below:Team Fortress 2
Unlock Tweaks
Reduced the health penalty on The Sandman
Force-A-Nature Knockback only applies to hits that deal more than 30 damage and are in close range
Force-A-Nature Knockback also factors in the firer's angle
of attack when determining the knockback direction and has less of an
effect on grounded targets
The Dead Ringer now reduces cloak to 40% when uncloaking early, and has a quieter de-cloak sound
The Dead Ringer also has a 35% cap on the amount of cloak it can gain from an ammo pack
Community Requests
Added "skip_next_map" server ConCommand to skip the next map in the map cycle
Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
Added server "tf_use_fixed_weaponspreads" convar. When set,
shotgun & scattergun pellet spreads will use a non-random
distribution
Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
The full list of changes may be seen here. And as always, simply restart your Steam client or try to launch Team Fortress 2 in order to receive the update.Read More...
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Friday, 21 August, 2009 – Planet Half-Life News |
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Another Team Fortress 2/Day of Defeat: Source Update 16:22 PST | eulogy | Print News | Category: Team Fortress 2 - Day of Defeat - Source EngineAnother update for Team Fortress 2 and Day of Defeat: Source has been released. Read the following changelog for specifics:
Orange Box Engine
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
The first bullet of a non-spread weapon if it's been >1.25 seconds since firing Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
Added "motdfile_text" convar to servers, which allows them
to specify a text file that's shown instead of the HTML MOTD to clients
who've turned on this option
Fixed radius damage not tracing out of enemies when the explosion occurs within them
Fixes rockets & grenades doing no splash damage when fired point blank into enemies
Added missing snowpuff particles for DX8 players (honest)
Restored LOD for the Demoman player model
Fixed being able to alt-fire with the fists while stunned as a Heavy
Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
Fixed the "The Big Hurt" not being awarded for players who already have the required count
Fixed sv_pure not reloading the map's custom particle file
Custom particle effects contained within maps must now be placed in the \particles directory
Fixed another case where items weren't being validated properly in class loadout slots
Community requests
Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin This update will automatically apply once you restart Steam or launch Team Fortress 2 or Day of Defeat: Source.
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Tuesday, 18 August, 2009 – Planet Half-Life News |
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Team Fortress 2/Day of Defeat: Source Update 6:47 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatAn
update for Team Fortress 2 with an engine update affecting both TF2 and
Day of Defeat: Source has been released. The changes are as follows:
Day of Defeat: Source
Fixed an engine crash
Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim
Johnson: "Added a balcony at 2-1 that I've rotated and cleaned up so
it's a much better point, it attracts less sentry spam but is still
holdable. 2-2 has a bit more breathing room and the one way route
between BLU/RED spawn in stage 3 has gone and in its place some stairs
up to the second level accessible from BLU's side."
Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
Added missing snowpuff particles for DX8 players
Fixed rocket jumping
Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
Fixed Scouts going into reference pose in double jumps
Fixed the Ubersaw not displaying team colors
Fixed Spies disguised as RED Scouts not cloaking properly
Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode The changes will be applied automatically when you restart your Steam client or launch the game itself.
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Monday, 8 June, 2009 – Planet Half-Life News |
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TF2 Patched, Includes Item Discard 18:20 PST | ACPaco | Print News | Category: Team Fortress 2 - Day of Defeat - Source EngineTeam Fortress 2
received another major patch in response to player concerns since the
Spy vs. Sniper update. This time, a discard button has been added so
that players can reject a newly found item if they've already got one
(or more). Since the suitcase inventory system is limited and it doesn't
look like item trading will be implemented until the next major update
and achievement pack, this is a good band-aid for those who are getting
flooded with duplicates. Other changes include a 10% damage
increase to the Scout's Force-A-Nature, Pyros being able to deflect
Huntsman arrows like other projectiles, Spies being able to sap enemy
building even if an enemy is touching them and also being able to use
the Dead Ringer even while carrying the flag. Change log: Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
Fixed spectators not having their items removed when they enter spectator mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.Also included with this patch was a fix for Day of Defeat: Source, although it was listed as a generic Source engine patch. Fixed Day of Defeat: Source server crash when loading dod_jagd.Remember to restart your Steam client to get the latest updates.
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Friday, 1 May, 2009 – Planet Half-Life News |
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A Slew of Game Updates, L4D Trial Extended 16:46 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of Defeat - Left 4 DeadThe
Left 4 Dead "Freaky Friday" trial has been extended as well! The trial
will now end at 5:00pm GMT on Saturday instead of 12:01am. So if you
were late to download or check the news, you're in luck! If you like the
trial and want to buy the game, then you're in luck even more. If you purchase the game
before the end of the weekend, you can get the game for only $23.99. So
download and play the game for free, and if you like it, save yourself
$16 when you buy!
In other, more technical, notes, Valve has been busy since last
night, releasing updates for Left 4 Dead, Team Fortress 2, and even Day
of Defeat: Source. The three games change logs are as follows:
Left 4 Dead
Removed an exploit from The Construction Site
Fixed issues with Survival Mode medals not being awarded properly in rare cases
Times will no longer be awarded when joining mid-round and cheats had been active during that round
Server will now reset correctly after all players leave a Versus game
Fixed a mismatch between lobbies and servers that will remove the "Server is full" errors when quickmatching
Fixed match making issue affecting Vista64 users
Team Fortress 2
Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
Additional character loadout menu changes to support future features
Day of Defeat: Source
Minor update to address several exploits that allowed users to fire guns without any recoil The updates will be applied automatically when you restart Steam or launch one of the games.
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Wednesday, 25 March, 2009 – Planet Half-Life News |
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Team Fortress 2 & Day of Defeat: Source Updated 3:53 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatA
handful of crash updates and bug fixes, including some related to the
new multicore rendering update, have been released for Team Fortress 2
and Day of Defeat Source. The updates are as follows:
Team Fortress 2 and Day of Defeat: Source
Fixed screenshots being black when Multicore Rendering is enabled.
Fixed sprays not showing up on some surfaces.
Fixed decal crash during changelevel.
Fixed crash caused by setting the decal limit too high on some machines.
Fixed crash caused by decals in the world render loop.
Fixed crash caused by convars changing while rendering is queued. The updates will be applied automatically when you restart Steam or launch either of the games.
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Tuesday, 17 February, 2009 – Planet Half-Life News |
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Scout Update Next Week & TF2/DoDS Updated 13:59 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatThe anticipated next class update, The Scout Update,
is rolling out next week. As with Valve tradition, they'll be
presenting new information on what the update includes on a day-to-day
countdown basis with the first new unlockable weapon featured. "The
Sandman" is the melee replacement for the bat that includes a baseball.
Knock the ball a good distance to stun your enemy, even if they're on an
uber, but the trade off is that while carrying this bad boy, you won't
be able to double jump.
Along with this, an update was released yesterday that affects Team
Fortress 2 with a small update for Day of Defeat: Source as well with
the following changes:
Team Fortress 2
Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
Moved the unlockable system over to the new item backend- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to
"mp_match_end_at_timelimit", to better explain its function now that
stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation The
Scout Update will be made available on February 24, that's a week from
today. Stay tuned for the additional information for the update
throughout the week and get some Scout practice in to prepare for the
onslaught!
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Thursday, 29 January, 2009 – Planet Half-Life News |
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Massive TF2/DoDS/Source Engine Update 7:04 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatA
large update affecting Team Fortress 2, Day of Defeat Source, and the
Source engine itself has been released with the following changes:
Team Fortress 2
Added percentage to UberCharge HUD panel for the Medic
Added upgrade progress and levels to Engineer HUD panel for all buildings
Added mp_tournament_allow_non_admin_restart server ConVar
to allow server admin to toggle whether non-admin players can issue the
mp_tournament_restart ConCommand on the server. Default is 1 (current
behavior)
Added flag to the gamerules entity so map authors can
override the HUD type being used. Allows map authors to force CTF or CP
HUD to be used if they mix CTF/CP entities in the map
Added check in CTF HUD to make sure it doesn't point at
disabled capture zones when the player is carrying the flag. Allows map
authors to have more than one capture zone for each team in the map
Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
Fixed Pyro model not animating in the class menu
Fixed players getting stuck in the "prepare to respawn..." countdown loop
Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Fixed server crash when trying to load a map that contains control points with duplicate index values
Fixed several materials warnings in the console
Fixed "Cart.Explode" sound script entry using an unknown sound channel
Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 & Day of Defeat: Source
Fixed clients using reloadresponsesystems,
sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
Fixed client "timeout on mapchange" problem
Fixed setinfo exploit
Marked the r_aspectratio ConVar as a cheat
Server Browser
Renamed "Quick List" to "Map List"
Removed minimum ping filter from Map List The changes will be applied automatically when you restart Steam or attempt to launch one of the games.
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Thursday, 15 January, 2009 – Planet Half-Life News |
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Garry's Mod & DoD: Source Updates 20:13 PST | John Phillips | Print News | Category: Garry's Mod - Day of DefeatUpdates for Garry's Mod and a small update for Day of Defeat: Source have been released and are as follows:
Garry's Mod
Added Quick List icons
Now loads custom particles properly
Fixed crash on join when scriptenforce enabled
Fixed recoil problems with some sweps when high ping
Fixed AddConsoleCommand exploits
Fixed rare clientside crash
Fixed sv_soundemitter_flush exploit
Day of Defeat: Source
Fixed Linux servers not allowing clients to connect The updates will be applied when you restart your Steam client or attempt to launch either of the games.
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