Half-Life 2 |
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Half-Life |
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Day of Defeat |
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Team Fortress |
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Azer |
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Вход |
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internet |
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Chapter 5 - "FOCAL POINT" (part 2)
Chapter 5: FOCAL POINT
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Chapter 5 - "FOCAL POINT" (part 2)
- Sluggo
As you continue through the alien world of Xen, you find yourself
navigating more treacherous territory. You'll eventually find the team's
setup point, however, so get ready to do your job and haul ass off that
rock as quickly as possible.
Streams, Caverns and Pools
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After falling down the hole, you land in a small stream. Swim through a
small underwater tunnel and then up to the surface. Kill the bullsquid
and move on.
Jump into the next stream, go over the waterfall and into a large cavern and pool.
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The goal here is to reach the opening high above, directly opposite the
one you just fell out of. You can accomplish this by using the jump pad
in the center of the pool.
Stand behind the jump pad, aim at the opening, and run and jump -- you should be able to make the opening after a few tries.
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Avoid the barnacles in this area, and continue down the streams until
you emerge at an embankment. Don't go left -- this will drop you back in
the cavern pool you just came from. Go right.
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Head down the enbankment, and climb up the rocks to proceed, killing
bullsquids and houndeyes as you go. You'll emerge at another pool,
where you can use the jump pad to reach the next opening way up high.
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The Focal Point
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You finally arrive at the team's setup point. There are lots of dead team members around, but the equipment seems to be intact.
To start, use the blue box -- the center crane will move, and the strange rock will light up.
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Walk over to the silver control panel. It will open up, revealing an instrument panel with two knobs and indicators.
Turn each knob until the yellow triangle is lined up inside the larger
red area. You'll know you have the right setting when the machine beeps
and the indicator turns green.
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When both dials are set correctly, the machine will start...and all hell will break loose.
All sorts of enemies will attack, so kill what you can and move on
QUICKLY. You've done your job, and the aliens don't leave any ammo for
you to use, so don't hang around unless you really feel the need to kill
everything.
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Getting Home
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As you leave the landing point, a Vortigaunt will attack, but will be
crushed by a collapsing ceiling. (These guys just have no luck.) You can
continue upward by climbing through the center of the debris.
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At the next large opening, head directly to the right. You can use the
jump pad to grab some supplies on the floating rock to the left, but
it's not really worth it.
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Continue through the next tunnel, and drop down at the end. You'll wind
up on the other side of the large ring where you started, and you'll see
a large glowing ball...and hear scientists' voices urging you to hurry
and jump through.
That's your ticket back, so don't bother fighting any of the aliens --
if you wait too long, the ball will dissipate and your game will end.
Simply jump into the teleport ball and get back to the lab.
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More Bad News
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When you arrive back in the old lab, Rosenberg congratulates you on getting things working...but there's another problem.
In order for everyone to escape, someone will have to go to the
sub-basement and charge up a power cell to work the equipment. A few
scientists have gone down already, but none have returned.
Guess who the lucky guy is.
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Next: Chapter 6: Power Struggle
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Comments ():
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Категория: Blue Shift | Добавил: demon304dima (28.09.2011)
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