Chapter 6: "We Don't go to Ravenholm..."
Take
note that while in the previous chapter nothing could harm you, now
everything is trying to kill you. Or rather eat your brains.
Step out into the courtyard 1 and
walk to the opposite side where there is the lower half of a torso
hanging from a tree. Turn to your left, and you’ll see a zombie appear
out of the darkness. If it’s far enough away when you see it, lob one of
the explosive barrels next to you at it; otherwise, shoot it. If you
toss a barrel at it when it’s too close, you’ll be seriously injured.
There’s only one way to go at this point. Use your crowbar, gravity gun,
or an explosive barrel to break down the wood blocking the entrance,
but if you do the latter, stand back to avoid injury.
Inside, you’ll find saw blades on one side of the wall and gas
canisters on the other; also, a table is blocking the path you need to
follow. Pull it away with the gravity gun and stand in the doorway. In
front of you and to the left, you’ll see two zombies sitting on the
floor, but they don’t appear to be alive. Don’t let this fool you; they
do this all the time and most times are alive. Pause a moment and a
zombie will exit the door on the right. You can use a blade to slice him
in half with your gravity gun (pick it up with secondary fire, and
shoot it with primary). No matter where you hit the zombie, it’ll be
sliced in half, dead, but sometimes the headcrab will still survive.
After it dies, the other two will stand up. My suggestion is to use gas
canisters to your left to kill them, but saw blades will work just as
well (again, stand back when using a canister). Go right into the
hallway where the first zombie came out of and another will be waiting
for you. Toss a blade at it (you can carry them with you) and approach
cautiously. On your left is a hallway with barrels, canisters, a few
zombies, and some head crabs. Use your pistol to shoot the far barrel
then quickly retreat into the previous room while everything explodes.
Now you can carry on.
Follow the path out. On the left will be an engine running with a rusted propeller blade attached, spinning wildly 2.
Don’t touch it while it’s moving or you’ll be sliced in half. Instead,
wait for the zombies to come down the steps and get cut down like trees.
When they’re dead, hold down crouch and move under the propeller, being
super careful not to let go of the crouch button. Push your "use” key
by the lever to switch off the engine. When the propeller stops, you’re
free to stand without worrying about becoming "torso boy.” Climb the
stairs, and push the pallet out of your way. There’s another propeller
trap in here, but the room appears otherwise empty. Don’t let that fool
you: three zombies are hiding in a dark corner to your left. If you
want, walk back there to make them come out, then run under the trap and
turn it on. Either way, bust down the wood covering your exit and
leave.
Ahead of you will be three explosive barrels and a zombie. Kill the
zombie, but try not to shoot the barrels: it will hurt severely. On the
left next to those barrels, however, you’ll see another zombie lying
against a fourth barrel. That one you can shoot, and I suggest you do.
Continue on where the zombie you plugged was standing then enter the
room with caution. Now there are three zombies, some head crabs, a trap,
and explosive barrels 3. Those barrels
spell bad news for you. Take cover and shoot them before the zombies
throw them at you; if they hit the propeller they’ll explode, which will
severely hurt you. After that’s taken care of, hide under the propeller
trap until everything else is dead then turn it off and exit.
Hang two lefts and you’ll see a big patch of debris on fire as well as a burning zombie coming towards you 4.
As you approach it, a man with a rifle will burst out of the roof
above, standing on a platform. He’ll shoot the zombie as well a few that
round the corner and a burning headcrab. At this point, you don’t find
out who he is, but that’s not important at the moment. Head near the
fire; on the left next to a pillar you’ll see a big gas container with a
valve (as well as a health kit). Turn the valve with your "use” key
then turn around. A zombie should be right behind you at this point.
Blast him then enter the building behind where the fire used to be.
Inside, will be a bunch of zombies on a level above you. Toss the
canisters, barrels, and blades at them. Once they’re all dead, approach
the doorway on your right. Before doing anything, use your pistol to
shoot the barrels at the top of the steps; that will kill the headcrabs
that are sitting there. Use the gravity gun to pull the furniture out of
your way and ascend the first flight of stairs. Turn around and shoot
the barrel at the top of the next set; it will kill a zombie hiding up
there. Go left at the top and you’ll see a zombie lying next to a busted
couch. Shoot it then if you want, or save it for later. Either way,
push the armoire out of your way and blast the zombie lying on the
floor. In the room on the right, hidden by furniture, are two poison
headcrabs. This are extremely dangerous, though cannot kill you. If
bitten, you become poisoned, and your health drops to one, leaving you
vulnerable until your suit administers the antidote and brings your
health back to its previous state. Kill them both and hit the level on
the right next to the window. If you didn’t kill the zombie by the couch
earlier, it will probably be right behind you at this point so kill it
and go back the way you came. But instead of going down the steps, go to
the left onto the catwalk. Look down and you’ll see a poison headcrab.
Kill it then descend the stairs. Go up the metal stairs that that
headcrab was on and climb the closest generator. At the top will be a
grate. Break it or pull it away with the gravity gun and climb in.
Follow the vent to the end and move the next grate. Drop down onto some
supplies then drop again, and you’ll be where you were before (where the
big fire was).
Walk around the ash pile to encounter a boarded up door. Stand back: a
zombie tears down the boards, and he and his buddy try to slash your
eyes out. Blast both and step in to pick up two health kits on the
table. There’s also a caged zombie. Turn on the gas tank then hit the
igniter and watch it burn. Exit and head right. There will be an alley
on fire 5. Turn off the gas and wait for
the fire to die. Proceed down the alley and pause; four zombies will
wake up and try to eat you (one of them has no legs so be careful it
doesn’t crawl up your pants). Run back down the alley, turn the gas on,
but don’t ignite it yet. Wait for at least one zombie to enter the alley
before hitting the sparker. They will all follow and light on fire.
Stand back, though; they may live long enough to attack you after they
exit the alley. With the zombies dead, turn off the gas and wait for the
fire to die down before proceeding.
On the left at the end of the alley you’ll see a fence with a ladder.
This fence was previously electrified so if you hit the level in the
room upstairs, the power will be off (if you forgot, go back and do it).
Climb the ladders to the top and leap to the adjacent building. Proceed
ahead and the man you saw before will appear 6,
shooting a fast headcrab about to latch onto your skull. He warns you
to be more vigilant then disappears. In front of you and slightly below
is a wooden path. Hit "F6” for a quick save, and then leap onto it.
Follow it left and into the building. Be careful not to fall down the
hole yet. There is a zombie and four headcrabs down there, but on your
level are several gas canisters. Launch these at the enemies below you
with your gravity gun, and then finish off those who defy death any way
you please. Break the boards blocking your path, and head around the
corner.
You’ll now be facing a new kind of trap: there’s a lever mechanism and a car attached to a steel cable 7.
Hit the lever to raise the car; when the six zombies start to crowd
under it, hit the lever again to drop the car on top of the zombies.
Take note, however, that sometimes the zombies make it past the car
alive and that the car raises again on its own. Kill the zombies and
head into the open. There’s another car trap ahead. Hit the switch, jump
onto it, and then jump into the darkened area to your left (there will
be a lambda symbol near it). In the back left corner behind the big
machine are some supplies 8. Gather
these and exit by walking up the steel girder the forms a little ramp
(this is near where you entered). There are zombies on the other side of
the car trap, but you shouldn’t have to bother with them. Set off the
trap again so the car is on the ground and once more jump onto it. Ride
it all the way to the top where there is a wooden platform leading to a
window. Now you learn who the man with the rifle is. He introduces
himself as Father Grigori; he was the priest in Ravenholm and is now
saving his parishioners’ souls by killing them (they’ve all turned into
zombies). This job has loosened a few screws in the father’s head, and
he’s occasionally prone to bouts of hysterical laughter. Enter the
building through the window and go through the doors on your left.
After the load, you’ll open the second door. Three explosive barrels
and a fast headcrab greet you. DO NOT SHOOT THE BARRELS! They will kill
you due to the close proximity. Instead, shoot the headcrab before it
has a chance to reach you. Go up the stairs in front of you and enter
the door to your right. In the corner is a zombie lying next to an
armoire. Shoot the gas canisters lying next to him or simply pop a cap
in his ass. Father Grigori is in the building across the street,
shooting zombies that you’ll see walking past the windows. Go to the
second window (the one further from you), break the glass, and step onto
the ledge. If Grigori hasn’t killed all the zombies, kill them, then
divert your attention to the ledge across the road where two poison
headcrabs are crawling along. There are two cinder blocks there too; you
can lob these at the headcrabs with your gravity gun to kill them, so
long as they haven’t spotted you yet. Don’t drop to the ground just yet.
Go to the end of the ledge on your left and shoot an explosive barrel
down there 9; it will start a small
chain reaction. Go back to the window, face across the street, and look
downward: there will be a grate with a barrel behind it 10.
Shoot the barrel. Next, go to the other end of the ledge and start the
next chain reaction by shooting one or two explosive barrels down there.
Make sure everything is dead, then return to where you were and the
fire should be dead. Drop to the ground and enter the little tunnel
where that grate was. There are supplies here.
Now that you’re on the ground, go to the end of the road where there will be a ladder on your right (you can’t miss it) 11. Climb it. At the top there are two places to go. On the left is an attic that has a fast headcrab and supplies 12.
Collect these then go back out onto the platform. Take the route into
the other building where half a zombie is waiting for you. Shoot it and
enter the door to your left. Here you will find a few health kits and
dead zombies on tables. Grab something big and heavy with your gravity
gun (there is one saw blade and a few big, metal hooks) and slowly go
down the stairs. Zombies will start coming towards you: start lobbing
stuff at them to kill them so you don’t waste ammo. However, a paint can
will not harm a zombie 13; it will just
piss him off because you painted him white. With them all dead, go down
the steps and follow the hallway around. After the load, go into the
small room in front of you and collect your supplies. Exit and go left,
following the alley around.
Here you will encounter a new, deadly enemy: the fast zombie. You’ll hear a few screaming, and then one will charge at you 14.
Blast it as quickly as you can. Go left, pop the headcrab that’s
ignoring you, and enter the building. Continue on through the laundry
room through the door and into the hallway. Cardboard boxes are strewn
here and a zombie is lying on the floor opposite them. Shoot it, go
through the door on the left, and shoot the zombie coming down the
stairs to your left. Ascend the stairs. On your right is a room boarded
off with a zombie on the other side. Stand back because it will tear
down the boards and potentially tear off your head. Shoot it, but don’t
enter the room. It’s empty save for two headcrabs that you don’t have to
kill. Turn around and open the door. Supplies and two zombies are in
here. To your right is another room with health kits; collect these
after owning the zombies there. Exit the way you came in and climb the
stairs. At the top are two headcrabs (one in front of you and one
behind, this one usually doesn’t notice you right away); unless you have
Superman’s reflexes, you probably won’t be able to kill them both
without getting bitten. Don’t worry about that. Open the door and go
onto the roof. Follow it around to the left, collecting ammunition and
health. You’ll see Father Grigori shooting fast zombies with a Spas-12
shotgun. He beckons you over and tosses you the shotty before picking up
his Annabelle .357 caliber rifle. Pay close attention to his advice:
"Aim for the head.” Two zombies start climbing the building opposite
you. Shoot them before they can attack you.
There will now be a brief moment of calm. Gaze to your right and you’ll see a water tower with no top 15.
Save then leap towards it, making sure to land in the water. Climb out
and up the next ladder. Gather the supplies there, open the door, enter
the room, shut the door behind you, run to the left corner, and push the
button that will activate the world’s slowest elevator. Be on your
toes: at this point several fast zombies crash through the skylight 16.
After killing them all, collect the supplies and take the elevator
down. At the bottom, you’ll encounter a poison zombie. These things are
very hard to kill and are better pitchers than Randy Johnson, except
that they’ll throw poison headcrabs at you. Kill the zombie and climb up
the wooden plank that’s resting on top of a car 17. Go over the fence and head right. In the room ahead will be supplies and a headcrab on the left 18. Collect what you need and go back out. Now comes the hard part.
Enter the next alleyway and go left, but keep alert 19. As you near the propeller trap in the middle section, there will be an alley on your left with a poison zombie in it 20.
Kill that and tend to the two zombies who sneaked up behind you. Don’t
bother with the trap: after the engine revs up, the propeller flies off.
Head down an alley with two barrels at the end then follow the path
upstairs 21. Pull the lever with your "use” key then go back down 22. Past the trap on the right is a grassy area 23.
Climb the concrete squares and kill the poison zombie down there. Jump
across to the ledge and climb the ladder. At this point a fast zombie
will show up. Don’t kill it with the explosive barrel on the roof
opposite you: it will severely hurt you and disperse the supplies there
clear across the map. Continue right to the adjacent roofs, and then
follow the path around to the supplies. Back to where you were is a
wooden path with barrels on it. Toss them to the ground and, if you
want, use them to kill the zombies that are down there. If you let them
live, make sure to watch out for flying poison headcrabs. Take the
wooden ledge to the end and leap to the thing in front of you (no clue
what to call it, but it’s what you moved by hitting that lever). Jump to
the next roof, collect the supplies, and follow the path. Lots of fast
zombies appear and start attacking you, but Father Grigori also shows up
to help. Apparently, you’ve gone the wrong way and have to head back
(don’t worry; this is where you were supposed to go). With the zombies
dead, save and jump across to the catwalk, being sure to jump over the
railing 24. Move immediately to your right because the catwalk will collapse under your weight.
Now that you’re inside the building, select the gravity gun and grab a
saw blade. There are numerous zombies in the next room, including one
that’s missing its legs 25. Kill them
all and any headcrabs that survived. In the next area, there is a
stairwell down. Take the gas canisters lying around and toss them down
the stairs with the gravity gun; this will kill several zombies down
there. Descend. If you need supplies, head left, going down more steps.
At the end is a door to where you were before. If you didn’t collect all
the supplies here before you should have some left. Otherwise go back
and head right. Climb the ladder, but be careful because there are three
headcrabs up there. You have almost no chance of avoiding being bitten
at least once. Exit the door 26 and go left. Cross to the next roof and wait for the two fast zombies to leap at you 27.
A well-placed double-tap from your shotty at each will dispense with
both of them nicely. Select your grenades and toss them down the roof; a
poison zombie is down there 28; make
sure to keep alert for flying poison headcrabs. With it dead, go left
and drop between the two buildings (this won’t hurt you). Turn around
and enter the courtyard where the poison zombie was lurking. Go up the
stairs 29, when you reach the catwalk at
the top, stop and turn around. A fast zombie will be racing towards
you. Blast it and continue on in your previous direction. Go through the
door, climb the stairs, collect the supplies, and ascend the ladder. At
the top will be more shotgun shells and health kits. Unless absolutely
necessary, don’t collect these just yet. Walk near the yellow lever to
get Father Grigori’s attention 30. He’ll
activate a generator that will send a cart to you to bring you to
safety. This, however, takes a while and in the meantime fast zombies
will start climbing the pipes on either side of the roof. Start shooting
them, but the cart should arrive before they’re all dead. Quickly grab
the remaining supplies, get in the cart, and push "use” while facing the
lever to release the handbrake 31. You’ll now be transported to a temporary safe haven.
Exit the cart and collect the supplies on the table next to where Father Grigori is standing 32.
Listen to him talk then follow him through the woods. He’ll eventually
lead you to "safety,” but there are lots of zombies in your way. After
you climb over the first fence, two fast zombies start running over the
ridge above you and more come from in front 33.
Help Father Grigori kill them, but saving your own butt is more
important since Father Grigori cannot die. With the fast zombies dead,
follow him over the next fence. Regular zombies appear. Kill them and
keep following the priest 34. At one
point you’ll reach a raised area with a few graves under it and will see
some explosive barrels. Don’t shoot these; let Father Grigori do it
because he times it properly to kill the zombies 35.
Wait with him for the fire to die down, keeping an eye to your left to
make sure zombies don’t sneak up on you. Follow him to the next set of
graves, killing zombies on the way. Around the next bend are a mausoleum
and a fence. In the darkened left corner lurks a poison zombie. Help
Father Grigori kill it, and he’ll let you out of Ravenholm by lifting
the gate for you. Crawl under it, grab the health kits, and go through
the door.
In the next section is a big pit 36.
Don’t fall down it. Push the explosive barrel and walk to the opposite
side. You’ll have to follow the broken beams to safely drop from level
to level. Some places will have beams bending downward, others just an
opening. Use your judgment and slowly make your way down, saving often.
At the last wooden beam, you’ll be slightly above a catwalk. Drop down
onto it and collect health. Follow the catwalk left, jump across the
gap, and enter the shack to get supplies 37.
Go back out and go straight (you can follow the catwalk two ways, but
you’ll be able to see which was the way you originally came from). In
front of you the catwalk is busted, but a small piece stands ahead 38.
Save, jump onto the railing, and leap to the other piece. Quickly turn
and jump to the next section before the single section collapses under
your weight. If you fall, quickly run to your right where you’ll see
stairs up to the catwalk again. Don’t stop for anything because the
headcrabs will get you (and there are a lot of them). Once at the top,
shoot the barrel at the bottom of the steps to kill the headcrabs that
are following you. You’ll see a fenced off cave to one side 39.
Jump over to it and fall down. Kill the headcrabs and quickly round the
corner, making sure to shoot the barrel there. This will kill two
poison headcrabs. At the end of the tunnel is another pit 40.
Across the pit are supplies and down below is water. To your left will
be a wooden beam. Save your game, jump to the beam and immediately to
the other side because when you land the mean will fall out from under
your feet. Now that you got those supplies, fall down the pit into the
water.
In the water, there is only one way to go. Swim until you see a
wooden support and a barnacle tongue. Get some air and stick yourself to
the tongue. If you’re facing the support, on your right will be
supplies about halfway up. Use the gravity gun to collect these, and
then shoot the barnacle before it eats you. You’ll fall down pretty far,
but since you’re falling into water you won’t get hurt. Climb over the
support and swim forward out of the water. Go left and activate the
trap, a propeller trap on a small train car 41.
When it start going up, sprint behind it until you run out of energy.
Crawl into a corner and crouch down so you don’t get your head chopped
off. This trap will continually go up and down the tunnel, but will kill
all the zombies that pop out from corners. After you catch your breath,
start running up again when the trap is near the bottom. This will give
you more time to make it to the top. Past the wooden stop block are two
zombies. Give them both a double-tap to the head from your shotty
before heading to the light. Don’t worry, you’re not dead.
After the load, exit the tunnel and turn around. A poison headcrab is
above you. Kill it, bust open the supply crate (it has shotguns), and
climb up to the ledge where the headcrab was 42.
There are supplies here. Drop back down and walk to the tracks. Turn
right and stop at the first train car. A fast zombie will be charging
towards you 43. Blast it then continue.
Around the corner will be a bridge connecting two buildings over the
tracks and some zombies on the ground. A blue beam will be tracing over
the ground. That’s the laser on the end of a combine sniper rifle. Let
the sniper kill the zombies while you stay out of sight under the
bridge. Standing on the side where you can see the window the sniper is
in (but out of his view) toss a grenade up there 44.
If you miss, run like hell back the way you came. If you get it in, the
sniper will be exploded. Resupply and continue the way you were going.
Now it gets tricky so make sure to save.
There is another sniper ahead, but you can’t throw a grenade that
far. Stick near the train cars, and go under the closest one, which has
logs on it. Don’t proceed forward yet. The sniper will shoot an
explosive barrel on top of the train car which will cause the logs to
fall off. Depending on how it happens, the logs may fall under the car,
which will crush you. So go under the left side of the train; at the end
of the car will be a headcrab waiting for you. Squish it and dash to
the next train car. There are supplies in it, but the roof is open so
don’t go in there yet. Using the train as cover, lob a grenade into the
sniper’s nest; now you can go collect the supplies inside.
Follow the tracks around several train cars. At one point, there will
be two combine fighting zombies. Let them kill the zombies then you
kill them. Be wary, though: a pulse rifle-toting combine will come
charging up and over the flatbed car to your right. Kill him, collect
his rifle, go into the next train car, and get more ammo. Continue
forward; you’ll leave the tunnel and be out in the open. On the left is a
busted van with health in it 45. Follow
the tanker cars on their right side and pop the combine that appears at
the end. Go around the train cars and back the way you came, just on
the opposite side. You’ll now be in a fenced-in junk yard with busted
cars. Two combine appear and will throw grenades at you. There are
explosive barrels around so stay clear of them. Once you kill those
combine, two more will come out of a doorway ahead of you. Kill them and
enter the building 46. When you enter
the next section, civilians will be in the middle of a firefight with
the combine. Kill them quickly (the combine). Once dead, a civilian will
take you further inside where you learn that Eli has been captured.
You’ll have to take the dune buggy and cross the coast to get to Nova
Prospekt to rescue him. Have fun with that. But first, collect all the
supplies around the room and listen to the guy talk to Alyx and hear
what she has to say to you.
Please click here to download the optional screenshots .zip that goes along with this walkthrough chapter.
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