Server-Side
Commands |
allow_spectators X |
Toggles the allowance of spectators
(non-playing).
0 = Off
1 = On |
banid X playerID |
Bans a player for a specified amount of
time (in minutes).
Example: "banid 120 STEAM_ID_0" |
changelevel |
Changes the current map.
Example: "changelevel de_dust" |
cm_say @@r text |
Sends a colored message to all players
on the server. Replace the letter after @@ with the letter of the color
you wish (b for blue, y for yellow, r for red, etc.) followed by the
text.
Example: "cm_say @@b Hello world!" |
kick playername |
Kicks a player from the server based on
the player's name.
Example: "kick Bob" |
kick X |
Kicks a player from the server based on
the player's Steam ID.
Example: "kick STEAM_ID_0" |
mp_autokick X |
This toggles whether or not to
automatically ban people who team kill when friendly fire is enabled.
0 = Off
1 = On |
mp_autoteambalance X |
This toggles whether or not players from
a team with more overall players will be switch to balance out the
teams.
0 = Off
1 = On |
mp_buytime X |
Sets the amount of time players can
return to their spawn to purchase weapons or equipment.
Example: "mp_buytime 1.5" |
mp_c4timer X |
This variable controls the amount of
time the C4 timer has until it explodes from 15-90 seconds (default 45).
Example: "mp_c4timer 45" |
mp_fadetoblack X |
Forces the players screen to go black
once killed to prevent him or her following the enemy and reporting to
clan mates via Team Speak.
0 = Off
1 = On |
mp_flashlight X |
Toggles the use of flashlights by the
players.
0 = Off
1 = On |
mp_friendlyfire X |
Toggles friendly fire being on or off.
0 = Off
1 = On |
mp_freezetime X |
This toggles the time at the beginning
of the match that players are frozen at their spawns to purchase weapons
and equipment.
0 = Off
6 = Default |
mp_footsteps X |
Toggles whether or not players can hear
friendly and foe footsteps.
0 = Off
1 = On |
mp_forcechasecam X |
Forces players to have only the chase
cam when dead.
0 = Off
1 = On |
mp_hostagepenalty X |
Sets the amount of hostages a player can
kill before automatically kicked from the server from 0-9999.
Example: "mp_hostagepenalty 10" |
mp_kickpercent X |
Set the percentage of players who must
vote to kick another player from the server ranging from 0.0-1.0
Example: "mp_kickpercent 0.66" |
mp_limitteams X |
This limits the maximum amount of
players more a team can have, thus making it impossible for a new player
to join a team with more players than is allowed.
0 = No Limit
2 = Default |
mp_logmessages X |
Toggles whether to log chat messages or
not,
0 = Off
1 = On |
mp_mapvoteratio X |
Sets the percentage of players who must
vote for a map in order for the server to switch to it ranging from
0.0-1.0.
Example: "mp_mapvoteratio 0.6" |
mp_roundlimit X |
Sets the number of finished rounds
before the map changes.
Example: "mp_roundlimit 10" |
mp_roundtime X |
Sets the maximum amount of time a round
can last before it end sfrom 3-15 minutes.
Example: "mp_roundtime 5" |
mp_roundtime X |
Sets a maximum amount of time a map can
be played before the next map in the cycle starts.
0 = Off
30 = 30 Minute Round Time |
mp_logdetail X |
To control the depth and detail of
server logs. Warning, this can be intensive on the CPU and hard drive
space, as it records every action you've selected (which can greatly
accumulate).
0 = Log No Attacks
1 = Log Enemy Attacks
2 = Log Teammate Attacks
3 = Log All |
mp_playerid X |
Toggle what players see when they put
their crosshair over another player or hostage.
0 = Full Detail (Team Color and Name)
1 = Teammate and Hostage Names Only
2 = No Details |
mp_startmoney X |
Sets the amount of money players get at
the beginning of each new round from 0-16000 (default 800).
Example: "mp_startmoney 1000" |
mp_tkpunish X |
This variable toggles whether a player
is killed in the next round for killing a teammate.
0 = Off
1 = On |
mp_winlimit X |
Sets a maximum number of times a team
can win before the round is considered won by that team.
Example: "mp_winlimit 10" |
quit |
Restarts the server. |
rcon_password text |
Enters the RCON password for the server,
allowing the administrator to gain access to all RCON commands.
Examle: "rcon_password ThisIsMyPass" |
say text |
Sends a message to the entire server
that all players, dead or alive, can read.
Example: "say Hello World!" |
sv_password text |
Sets your server to have a password,
useful for clan matches and private games.
Example: "sv_password ThisIsMyPass" |
sv_restart X |
Resets the game, including player scores
and money, with a time value up to 10.
Example: "sv_restart 5" |
sv_researtround X |
Resets the round with a time value up to
10.
Example: sv_researtround 5" |
users |
Lists the users who are currently in the
server with their Seam ID numbers. |