Half-Life 2: Episode One Enemies
In addition to most of the baddies you encountered in Half-Life 2,
you'll end up facing off against a few brand-new ones in Episode One.
For the low-down on these freaks, read on!
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Stalker Combine-Assimilated Human Being
These
former citizens who were mutilated into submission at Nova Prospekt
aren't as docile as they first appeared. Those faceplates aren't merely
blinders, but harness a powerful laser used for maintenance around the
Citadel. Ordered to "sink with the ship" so to speak, the stalkers will
insist on impeding your progress to the core and prevent you from
delaying the dark energy reaction.
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Zombine Headcrab Victim
After
the explosion atop the Citadel rocked City 17, security was breeched on
all fronts, and disoriented soldiers became the latest hosts for
marauding headcrabs. However, unlike any other zombie we've seen so far,
Combine zombies are outfitted in the body armor of their victims,
making them much tougher to take down. If they have a clear path,
they'll try to ram into you upon sight with a powerful head-butt. They
also still "remember" how to use their grenades, and will resort to
kamikaze tactics if they take too many hits or you get too close.
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Combine Advisor Combine Overlord
It
seems as though Dr. Breen's advisors weren't as far away as previously
thought. In fact, these things were residing in the very base of the
Citadel itself, and are now evacuating in giant escape pods. It has been
confirmed that the Advisors are advanced enough to inflict psychic
attacks, although this brief contact was apparently not enough to cause
any major damage. Quite a number of them do escape the Citadel, so we
will surely get more up close, and probably more dangerous, encounters
in the future.
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