One more thing...
Just because you can see what you've typed, doesn't mean your
team can. If you type in a global message between dying and respawning,
only other "dead" players - or Spectators - can read what you've
written. Typing team messages whilst dead will restrict the recipients
to other dead team-mates. Whilst waiting to respawn, the voicecomm
channel can also only be heard by dead teammates. And voice commands can
only be heard within a certain radius - any team-mates within that
radius will get a subtitle, but enemies within earshot won't. Not a
problem if you're an Axis player, as I presume you can understand
English just fine, but the other way around can prove tricky (unless
you're a fluent German speaker). Try playing as an Axis class and
testing out the voice commands until you have a vague idea which sound
matches which command.
2. Moving As a Group
The last thing you want is to stumble, all alone, straight into a
tight group of enemy troops whilst crashing blindly around DoD's
levels. As in real life, a few bullets to your body and you won't be
getting up (but, unlike real life, you'll respawn a few seconds later).
The key to victory lies in the numbers involved - a stronger base of
fire will almost always defeat a numerically weaker force.
If you're new to on-line games, or have only played deathmatch or
Counter-Strike (yes, I am being serious - as well as needlessly biased)
before, moving as a group instead of bowling around all by yourself can
prove a little daunting. Your best bet is to pick out a teammate and
follow them around until you get a feel for the map and the way your
team is working together. If you get separated, hole up and wait for
another teammate to come past, or fall back to a position where you can
safely await backup. By moving in a group of two or more, you force the
enemy to pick a target - meaning that the more people you're with, the
better the odds of survival (unless you come up against a Machine-Gunner
- in which case, fall back and try using a grenade or two to dislodge
them). Plus sticking together means that you can start a multi-person
flag capture instantly, rather than having to wait for backup - and the
less time you have to hang around waiting for a flag's colours to
change, the more you can push forwards to victory.
Moving together isn't without its hazards, though. Sticking too
tightly together restricts maneuverability, and there's nothing more
frustrating - particularly on the Paratrooper maps, where you only get
one shot at it before you have to sit the rest of the round in limbo -
then to dash out of cover, grenade an enemy position and get shot as you
retreat, all because the person behind decided to block your path (and
probably got themselves killed in the process). And a tightly-packed
group is extremely vulnerable to enemy MG and grenade damage.
As a rule of thumb, keep close enough to your teammate to offer covering
fire, but not so close that you limit their movement options
dramatically.
Movement Etiquette
- DO give backup. If you're running past a
flag which your team hasn't claimed yet, and there's a person waiting
there for another friendly troop before they can start capturing it,
stick around for a few seconds and help them out.
- DON'T give your squad's position away.
Running around makes a lot of noise, as does jumping; if the rest of
your team are crouched or prone, enabling silent movement, don't
broadcast your location to the enemy by deciding your team is moving too
slowly and charging around like a headless chicken.
- DON'T get in other people's way. Blocking
doorways and narrow passages as you type in a message is considered a
major faux-pas, as is blocking the path of a teammate as they try to
retreat. Situational awareness is king.
3. Covering Fire
One of the most under-rated positions in Day Of Defeat is the
Support role. Sure, you might not be at the front line of the battle,
but that doesn’t mean you’re useless – hang back and cover your team as
they advance into enemy territory. The sound and sight of a few bullets
whizzing close to their position will make even the most battle-hardened
DoD veteran think twice about rounding a corner. Hell, it’s what the
Machine-Gunner class was made for.
Just watch where you’re shooting. If friendly fire ("FF”) is on,
your shots will kill your own team, which is not the best position to be
in – especially as most servers will kick you after three or four Team
Kills (or TKs). But even if FF is off, hitting your own team will slow
them down and, if you shoot them in the head, blind them with a red mist
which will only fade slowly. Again, it’s not the most stylish way to
enter enemy territory: half-blind and cursing your teammates’ aim.
One thing you need to be very careful of is the use of grenades. Even if
friendly fire is off, any grenades you throw will harm
you, but leave your teammates unscathed. One way to use this to your
advantage is as an Ally on one of Day Of Defeat’s set-piece beach maps –
advance up the flanks and throw some grenades up onto the cliffs, and
tell your team to charge just before the 5-second fuse is due to blow.
This offers a distraction to any defenders up on the cliff top, and will
also obscure your movement with a thick cloud of smoke that takes
several seconds to dissipate. Just make sure you hold back and take the
opportunity to lay down some cover fire whilst you avoid death by your
own grenade.
One final rule for covering fire is one that’s employed in real
life army, police and SWAT training. It’s known as the "laser” rule –
basically, you imagine a laser being projected from the tip of your
barrel into infinity. If at any point you move your barrel so that it
crosses a comrade’s body, the "laser” is broken and they are put at
risk. Whilst you’re not in enemy territory, it’s not much of a problem –
after all, unless you’re a complete fool you wouldn’t pull on your
trigger until a contact was imminent – but as soon as you enter a battle
zone it’s a different story. Try pairing off with someone at the spawn
and following them around, and when you start to hear enemy movement or
fire comes your way, crouch down and lay down covering fire on the
suspected area as your teammate moves up to scout the area. Believe it
or not, this will give you a much higher success rate, as enemies who
get lucky and ice your comrade will think that the area is clear and
then follow up, hopefully running straight into your sights.
Covering Fire Etiquette
- DO offer covering fire whenever possible. If you’re an MG, you have no excuse not to cover your troops as they advance.
- DO watch your ammo. Call out to your
teammates if you’re running low – most organized DoD players will drop
ammo to an MG crying out for it.
- DON’T aim too low, especially if Friendly Fire
is on. A steady aim with the MG can help your team advance under its
cover without placing them at its mercy.
4. Orders, "Cheaters” and other things
Just to finish, I’ll cover a few more of the things which new players may find useful.
Orders
On most DoD servers you play on, there will be at least one
person who reckons they’ve got what it takes to order the rest of their
team around, or at least encourage them to victory. Try listening to
them at first – and if you’re winning, keep listening. However, if the
orders or information they’re feeding you turns out to be useless, or
worse leads your team into the same ambushes time and time again, try
offering your own suggestions (voicecomms work best for this; grab
yourself a decent earphone/microphone headset for the best DoD
experience).
If you’re giving orders, or requesting backup, make sure you follow
through.
Good example? Trying to execute a flanking maneuver, you call for
backup and then as soon as it arrives you charge through together,
decimating the opposition.
Bad example? Calling for backup and then sitting there, staring
into space as the enemy finds your position and grenades the whole lot
of you.
"Cheaters"
As with most Half-Life modifications – and any on-line
games – accusations of cheating are unfortunately rife. 9.9 times out of
10, the "cheaters” are nothing more than quick-witted veteran players
who’ve learned the best tricks, like listening for enemy footsteps to
give them an idea of where the main threat is, or how to shoot
accurately whilst in mid-air (you can’t shoot whilst in the upward arc
of a jump, but in the downward section your gun becomes active again).
Occasionally you will come across someone who is blatantly
beyond the most skilled of honest players – someone who can track and
shoot you through a solid wall, or who can fire a heavy automatic weapon
with far too much accuracy, and hit you in the head each time. On these
occasions, there are several courses of action to choose from. You can
scream "CHEAT!” , which – unless you have some pretty hefty evidence –
will only serve to annoy and confuse the person you’re accusing, and
most likely any server admins as well. This is the least productive and
immature way to behave.
You could switch to the spectating team and watch the person you
suspect through first-person mode – if you can’t follow them, or their
graphics are distorted, or their aim magically "snaps” onto an enemy,
then the odds are that they are cheating. Take some
screenshots of their actions, then take it to the admins – if it’s a
clan server, most will have a web page and a contact e-mail to send
stuff to. If it’s a public server, the provider – for example, Jolt or
BlueYonder in the UK – have IRC channels and forums to take your
evidence to. If you’re playing on a clan server, there will most likely
be an admin present. If so, try asking them to join you on the spectator
team so you can discreetly talk about it. Broadcasting it over the
global chat channel is brazen and unnecessary, and will most likely
annoy more people than it helps.
Finally, you could just let it go. Most servers are protected by
Valve Anti-Cheat, which doesn’t ban cheaters immediately like the other
anti-cheat programs do. Instead, it waits a few days, so that cheat
coders can’t see instantly if their cheats are undetected by the
software or not. The odds are that if you see someone you think is
cheating more than a couple of times on the same servers, then they’re
just skilled and you shouldn’t really judge them.
Take a look around
Not everyone is good at a game the second they sit down at the
keyboard. As a result, you may find yourself occasionally frustrated by
the lack of common sense and co-ordination you’ll encounter, as people
run straight past you whilst you’re trying to capture a two-man flag. If
you keep seeing a complete lack of teamwork on public servers, look for
a Clan-rented server and try playing there; you’ll generally find that
there’s a much higher degree of teamwork and co-operation involved, with
people tripping over each other to help you capture a flag.
Take your lumps with a smile
Try to be kind and courteous to everyone you can. It’s a fact of
life that ‘net is full of bigoted, foul-mouthed trash who aren’t afraid
to share their blinkered views, or players who seem a little too good with a rifle. Never
let them get under your skin; doing so will only give them
satisfaction. Instead, ignore them as best you can. There’s no need to
rise to the bait of people who can’t accept that you might be able to
beat them, or who find it fun to team-kill. If you’re playing a game and
it’s ruined by people like this, just walk away and find a different
server – there’s no shortage of them, after all. By insulting them back,
or returning fire, you’ll only provoke them further.
Alternatively, ask an admin to remove them from the game. If you’re
playing on a Clan server, look for a player whose name carries a tag
that matches part of the server name, and talk to them about it;
however, most respectable clans keep their servers well-policed and fun
to play on.
Watch your language
Finally, a major point about vocal etiquette and its application
in on-line games. Swearing is all too common; we all do it, no matter
how much we’d like to avoid it. Therefore, slipping a swearword in by
accident when you’re talking into your microphone is acceptable.
However, typing one out is taking it too far – there’s nothing
subconscious or spontaneous about typed text. A lot of servers try to
keep bad language to a minimum, and some employ text filters to kick
people who persistently swear. So act in the proper manner, don’t insult
people and don’t whine about skilled players, and you’ll have no reason
to be kicked off any server you come across.
All said, remember that Day of Defeat is a game – a
highly-atmospheric one, but a game nonetheless. If a player is getting
to you, or you’re suffering a bad gaming streak, walk away for a couple
of hours. Getting frustrated and keeping going just leads to messy
situations that you have to clear up later.
So play nice out there, and I’ll see you on the battlefield!