What would a shooter be without weapons? Not much! You can expect to see
a lot of the weapons from the original Half-Life, but you can also
expect to see a lot of new stuff. New means of destruction await your
twitchy trigger finger, and we've got all the details below.
Crowbar
This
is all you start out with. You're going to have to kill somebody with
the crowbar and pick up his gun if you want something that shoots. You
can also use the crowbar for more practical things breaking windows,
prying things open or just plain smashing them apart.
Glock 9mm Pistol
Just
your plain old 9mm pistol, don't waste rounds because you will have to
reload. One shot, one kill. Additionally, you can hold down the
alternative fire button to pop off a rapid succession of rounds at the
sacrifice of accuracy.
.357 Magnum
This
handheld cannon can easily rip a nice-sized hole through the enemy, and
coupled with its "zoom" feature (alternate fire), can also be used as a
great sniper gun. The only drawback to using this baby is the seriously
skewed view you get from the recoil, but its fair fire-rate more than
makes up for it.
Assault Shotgun
The
shotgun is a Franchi-Spas 12 semi-automatic assault shotgun that loads
from the bottom. Spread open some head with a barrage of led. You know
the drill, but now you can see the walls turn to swiss cheese.
MP-5
The
MP5's rapid-fire already makes it a formidable weapon, but its
alternate fire, the "on-contact explosive" grenade launcher, makes it
one of the most devastating weapons in the game. Aside from the mass
genocide you create by using this weapon, it also comes with some really
cool graphics that raise "immersion" to a whole new level. The MP5 also
spits out tracers as it fires, so you can see where your firing in low
lit areas.
Fragmentation Grenade
Hand-grenades
are pretty standard in Half-Life. There is a three-second delay, so
don't hold it too long or it'll blow your boxers off. It doesn't have a
built in ticker, so you can be all sneaky with them and stuff.
Satchel Charges
The
satchel charge can be easily slid across floors, or thrown into
foxholes, windows and/or doors. Each charge is detonated with a radio
device and their splash damage is larger and causes more damage than the
grenades. Use extreme caution.
Trip Mines
Once
set they emit a laser beam 90 degrees outwards. Once that beam is
broken by anything, the mine explodes. They can be placed anywhere,
including floors and ceilings.
RPG (Laser-Guided Rocket Launcher)
The
rocket launcher is Laser-Guided which means wherever you point the
guide the rocket follows. Kind of like a homing effect. Wherever the
laser is set, that is where the target falls. You can opt to enable the
laser targeting system, thereby giving away your position, or turn it
off to conceal your location. The RPG's velocity is slowed down
tremendously in water and acts like a torpedo.
Gun Turrets
There
are big gun turrets and little gun turrets, but both can kill you.
They're motion sensitive and will follow your movements around an area,
spraying bullets at you with alarming accuracy.
Crossbow
Though
it is not the most rapid firing weapon it is the most accurate. Used
as primary fire, the crossbow has explosive tipped bolts (arrows) that
explode on contact. It does a fair amount of damage, but the actual
blast radius is far smaller than it appears. The crown jewel of the
crossbow is in fact in its alternate fire - When switched into alternate
fire mode, the crossbow becomes a sniper's dream.
Gauss Gun
An
experimental, highly unstable weapon. One of the most important
abilities is that it can shoot through walls, making it so that you
can't take cover against it. The gauss's primary fire shoots out tiny
spurts that are only effective in close to medium range due to its
erratic spread. You can charge up the gauss by holding down alternate
fire; the longer you charge it up, the stronger it gets. The longer you
charge it up is directly proportional to the thickness of the wall you
can shoot through. Lookout campers, retribution has come.
Gluon Gun
The
Gluon gun (AKA "The Egon") is a prototype weapon developed by the Black
Mesa Weapons Research Facility. It emits a constant stream of energy
that disingrates anything in it's path. The Gluon Gun and the Guass Gun
share the same ammo.
The Hive-hand
The
hivehand has eight hornets to begin with, and automatically regenerates
them slowly after you shoot them out. It's a great weapon for medium to
long range, but once an enemy gets close enough, the hivehand is
rendered almost useless due to its slow fire rate (after the initial
burst).
Snark
Toss
a few at these at an enemy and watch them tear flesh from bone. Make
sure they have targets to attack though, because if none are found,
they'll turn right back around and head for you. The Snarks explode
after 10-15 seconds.