Half-Life's aliens come in all shapes and sizes, but they do have one
thing in common: they aren't stupid. They'll perform sophisticated
threat assessments, recruit others of their kind, and figure out ways to
flush you from your cover. Sometimes they'll even run away. Hey, just
because they're aliens doesn't mean they're suicidal.
Lucky for you, not everyone... or everything... in Half-Life is out
to get you. Know what you're dealing with and don't go into battle
unprepared.
Headcrab

The
lowly headcrab is the first enemy you'll encounter, and it's by far the
most common. These guys love to dwell in dark corners and other
out-of-sight areas, trying to surprise victims. The sharp limbs of the
headcrab can easily tear through your hazard suit, if you're not
careful. Never take headcrabs for granted. They're the most hated, most
annoying, and least understood of all xenofauna. Headcrabs move clumsily
but quickly. Its leap - if not dodged - is not precisely fatal to its
prey, for once the headcrab has attached itself to the skull of a human
host, there commences a swift and horrible process of "zombification"
which gives the host a continued existence of the most objectionable
sort. If you or a companion are ever unavoidably headcrabbed, you would
be well advised to put a bullet through the affected brain as soon as
possible, for only massive and irreversible damage to cerebral tissue
has any apparent effect on the headcrab's ability to "drive" its victim.
Zombie

Want
to know what happens after you've been headcrabbed? Take a look. It
sure isn't pretty, but don't gawk too long: these guys would just love
rip you open and play jumprope with your intestines. Although slow and
dimwitted (as zombies tend to be), their long, sharp, claws are deadly.
Put zombies out of their misery by attacking them between swipes.
Alien Slave

While
many of the alien species collected and studied by the Department of
Xenotheric Husbandry exhibit a lifestyle that might be characterized as
"undesirable" in human terms, the honors for most wretched existence
must certainly be granted to the slave-class of alien, xenotherium
subservilia. These pathetic creatures, bred for submissive behavior and
unswerving loyalty, will attack and kill without mercy when so ordered
by their superiors. In such instances they will wage war with an
insect-like vigor, heedless of personal risk, fearing the wrath of their
masters more than any possible harm an enemy may inflict. On the other
hand, in the rare situations where the alien slaves are out of the
direct protection and supervision of an overlord, they will flee without
shame and may be considered harmless. The slave species is hardy,
impervious to discomfort, and due to the requirements of its breeders,
undoubtedly possessed of extremely low intelligence. It is all the more
remarkable, therefore, given a breed incapable of conceiving the idea of
revolt, that the alien overlords find it necessary to burden their
slaves with a metallic torque or slave-collar, which torments and
eventually executes any slave that unwisely attempts to remove its yoke.
Beware of the slaves' slow-charging energy attack, which is powerful
enough to fry you extra crispy with a single blast.
Barnacle

Named
for Dr. Louis Donaldson, its discoverer and first victim, the
air-barnacle (through a freak of convergent evolution) resembles an
unnaturally large member of the terrestrial subclass of Cirripedia,
which includes the common goose-neck barnacle. But while the mundane
barnacle passively filters nutrients from shifting ocean waters, the
xenomorphic dry-land variety takes an extremely active role in the
capture of any lifeforms unfortunate enough to enter its habitat. They
have been occasionally mistaken for stalactites and light fixtures, and
the investigator who values his life should always perform a thorough
advance survey of ceilings and before entering caverns and corridors. If
you are unfortunate enough to get caught by a barnacle, shoot at its
mouth to free yourself. React quickly, or you're food.
Houndeye

The
common "houndeye" or "sound dog" is a pack-animal par excellence. A
houndeye apart from its pack is an unhappy and vulnerable creature, but
in groups of three or more they will exhibit resonant behavior, emitting
destructive harmonics capable of rupturing the internal organs of their
prey. Deafness and migraine headaches are only two of the symptoms
reported by survivors of houndeye attacks. However, if well-fed, they
will not engage in harmonic behavior except when threatened and during
their seasonal mating spree.
Bullsquid

The
natural range and habitat of this supreme predator remain uncertain.
While bearing signs of aquatic specialization, the bullsquid's powerful
limbs and characteristic neurotoxic (and reportedly psychoactive)
"venom-squirt" suggest it has adapted to a terrestrial environment. It
is possessed not only of a ferocious appetite (necessary to support its
immense bulk) but also of an overwhelming libido. In short, the
bullsquid will attempt to eat or mate with almost anything that crosses
its path, without regard for species or any apparent reproductive
necessity, since dissection clearly indicate that every gastropolypus is
hermaphroditic. Additionally, it has been speculated that to fauna of
its native environment, the bullsquid's phlegm might have aphrodisiac
qualities; but in terrestrial mammalian creatures, it is uniformly
lethal.
Alien Grunt

Footsoldier
of the invading army, this alien myrmidon relies on telepathy for
coordination with its troops, but is no less dangerous when encountered
in isolation. Like many inhabitants of the Portal Dimension, it appears
to be a colonial creature, harboring several varieties of organic
parasites which complement its destructive nature. Most dangerous are
swarms of "thornets," heat-seeking autonomous "insects" which breed in
their host's paracoelomic cavity and are only too happy to attack and
consume the first thing they see upon release. The gleaming partial body
armor at first appeared to be the product of an advanced weapons
technology; but closer examination of the occasional moribund specimen
has shown it to be a biologically extruded exoskeleton, synthesized from
a diet rich in certain xenotic minerals. This suggests that long
separation from the Portal Dimension, and a diet deficient in alien
ores, might lead to the eventual weakening and demise of the alien
troops. It is not, however, recommended that Earth rely on poor
nutrition to repel the invaders.
Tentacle

Exhibiting
characteristics of both the plant and animal kingdoms, it is speculated
that the immense specimens reported for this highly sensitive
xenosuctorian are a function of the Terran atmosphere. Lacking eyes,
ears or other animalian sensory organs, h. sensitiva is nevertheless
capable of detecting and targeting emitters of motion and sound in its
immediate vicinity, by some process which is incompletely understood.
The Tentacle, like some orchids and bromeliads, is most likely an
epiphyte, deriving nutrients from the air and detritus; which theory is
supported by the observation that h. sensitiva does not appear to eat
what it kills, but conceals its prey beneath its root mass and absorbs
the byproducts of decay. Stay quite in the presence of tentacles, and/or
distract them if you want to stay alive.
Ichthyosaur

With
this thing roaming around in the water, nothing is safe. A ferocious
predator, the Ichthyosaur can ravage even the most hardy prey in
seconds. Don't let its large size fool you; the Ichthyosaur can easily
move through the water at great speeds.
Snark

Snarks
are very simple creatures with limited capabilites. But if a snark is
allowed to get close, they can cause quite a bit of damage, especially
in groups. Snarks can be somewhat tamed and used as weapons, but due to
their limited mental capacity they'll attack whatever they can find.
Including their "master."
Garg

This
blue badass can take insane amounts of punishment. Don't bother trying
to take this guy out using conventional methods, you'll only waste your
ammo. Oh, and don't get too close. Garg doesn't like people invading his
space. Don't make Garg angry.
Alien Controller

This
flying freak doesn't show up until later in the game, which is a good
thing. They attack with energy blasts and are very hard to kill due to
their constant movement.
Big Momma (AKA Gonarch)

Ever
wonder where baby headcrabs come from? Now you know. Don't mess with
Big Momma; if she doesn't crush you to death she'll send out her babies
to lend a hand. This is one bad mother.
Baby Headcrabs

Isn't
that cute? Baby headcrabs are much like regular headcrabs, except that
their smaller size makes them much harder to kill. In other words,
they're even more annoying.
Grunts

These
guys are here to clean up that little mess you made, and they aren't
exactly happy to see you. Grunts are usually armed with a 9mm Assault
Rifle and a healthy supply of grenades, but you'll encounter some
packing shotguns, rocket launchers, or operating turrents. These guys
aren't kamikaze morons; they're experienced troops. They'll work
together to take you down. Listen to their radio chatter carefully, as
their communications may contain clues.
Assassins

Like
women in skintight leather? Well guess what: they don't like you. You
don't want to mess with these government trained killers. Assassins
possess great speed, agility, marksmanship, and stealth. One of the
toughest enemies you'll encounter, and by far the most intelligent.
These ladies know that the quickest way to a man's heart is through his
sternum.
The Man in the Suit

There is no intelligence available for this individual. His motive, role, and identity are unclear at present.
Next: Weapons