Half-Life 2: Lost Coast Walkthrough
Chapter 1: Lost Coast
When
the game starts, you find yourself standing on a beach. Around you are a
lot of garbage, beached ships, and a city. Look towards your left and
you’ll see a harpoon-toting fisherman standing on a dock; go to him. The
man explains about what’s going on in the city: more or less, the
combine have been constantly bombarding it with headcrab canisters. He
asks you to shut off the launcher and save the city from further
destruction. Follow him to the gate, and he will let you in. Before you
head up the stairs, grab the ammo and armor cell in the crate to your
left as well as the one floating in the water 1.
As you head up the stairs, it pretty calm so take a moment to gaze to
your left and check out the scenery, especially if you have an awesome
graphics card. Continue up the path and you’ll reach some concrete
steps. After crossing the top, you’ll encounter some combine. Kill them,
making sure to get the two to your left; one slightly higher than you
and the other above on some wooden stairs 2.
You can shoot these out from under him, but if you don’t and attempt to
cross the stairwell it will collapse under you; though, two combine
will appear above it and may destroy it before you attempt to cross
anyway. When you go to collect ammo dropped by the dead combine, be
careful not to fall off the ledge!
Up the next set of steps you’ll find more ammunition and a pulse
rifle. Continue on forward to get two more combine to appear. Blast them
and then turn around. You should be facing back the way you came;
you’ll then be able to see where to go next. Travel back down the stairs
you just came up and leap across the gap, making sure to save it first.
Don’t charge your way up the ledge there; a combine with a pulse rifle
comes around the corner when you take a few steps forward. At the edge
of the ledge do an about face; the next path is right beside you. Three
combine will appear and try to turn you into swiss cheese. Destroy them
by any means that pleases you and continue. At the next gap, two combine
will zip-line down the cliff 3 and then
two more appear below you. Shoot the guys in front of you; if you want
to, kill the ones below you, but you should be able to escape fine
without wasting ammo on them. If you don’t trust me, don’t toss your
only hand grenade or lob your only 40mm grenade; you’ll only kill one of
them. When you continue on, you’ll come across another four combine:
again two you will need to kill and another two will be below you.
Choose whether the two below live or not. Keep going up, following the
ledge, making sure to pay attention for a little cave on your left 4
where you’ll get ammo and an RPG launcher (which you already have with
full ammo); soon you’ll encounter a doorway to a bombed-out market
place.
To your left inside the ruins, you’ll find another rocket launcher on
top of a little mound and an ammo crate in the corner. Go back out and
turn left; there’s another crate in the corner on the other side of the
wall as the first 5. Walk straight in
front of you into the market place. There is a large scaffolding stuffed
into the right-hand corner with a crate on top of it. You’ll have to
use the gravity gun to get it down, but it’s only pistol ammo 6. However, to the left is a little alley with more supplies 7.
Go up the stairs that are past the well and into the little hallway. On
the left you’ll see a set of double doors. This is where your objective
is. In the far right corner is the headcrab canister launcher. Since
this point is about the only respite you’ll get, take the opportunity to
pick up the ammunition and health lying around the room and charge up
your suit with the wall charger; there’s also a wall-mounted health kit
that you’ll probably want to use. Now, you’ve got to stop that launcher
from bombarding the town. Select your gravity gun to yank off the two
metal doors covering the launching mechanism 8.
To your left on the ground is a bucket inside a wash basin. Pick up the
basin and toss it into the launcher when the mechanism is raised then
step back. The machine will be disabled, but three poison headcrabs pop
out at you. Squash these and take cover: a hunter-chopper enters the
scene as well as six combine. Stay away from the windows and the chopper
can’t hurt you, but use the big concrete table-like thing next to the
launcher as cover from combine fire. About ten combine will appear over
the next few minutes.
After the room is cleared, stay put. A few minutes will pass, and a
door will be blasted open (it’s directly opposite the canister
launcher). A combine will be outside, so be sure to deal with him; a
swift kick in the junk won’t be enough, but a double-tap from your
shotgun will be. If there is still health left or the charger can still
dispense armor, fill up before leaving the room. Head left and take
cover. You’ll drop down onto scaffolding that has some sheet metal and a
crate of rockets along with a launcher and some health. Now you’ve got
to blast that hunter-chopper out of the sky 9.
Take note of two things: 1. it can shoot down your rockets like a
gunship can, 2. if you’ve played Episode 1, this hunter-chopper doesn’t
take as many rockets to kill it (three will do fine). Once the chopper
is destroyed, part of the scaffolding will fall away, allowing you to
drop down one level 10. Continue along
this path (to the right if you’re facing the ocean). You’ll come across a
metal basket. Hop inside and it lowers itself. Once at the bottom,
you’re back to where you started and the fisherman from the beginning is
there again. He talks to you again, and then the game ends.
Congratulations, you’ve just beaten Lost Coast.
Please click here to download the optional screenshots .zip that goes along with this walkthrough chapter.
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