Allied Classes
Rifleman
Primary Weapon: M1 Garand or M1 Carbine
Primary Ammo Loadout:11 clips, 8 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 2
The Rifleman - aka "Light Infantry" is a good all around class - deadly
at both long and short range. Not as effective on the move or in
assaults, however.
Sargeant
Primary Weapon: M1 Thompson or Grease Gun
Primary Ammo Loadout (Thomspon): 7 clips, 30 rounds each
Primary Ammo Loadout (Carbine): 11 clips, 15 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1
The Sargeant is a class designed for assaults, as well as close-in
engagements. With the Thompson, he can "spray and pray", while with the
Carbine he needs to pick his shots more carefully.
Support Infantry
Primary Weapon: Browning Automatic Rifle (BAR)
Primary Ammo Loadout:12 clips, 20 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1
The Support Infantry is a hybrid of the Rifleman and Sargeant classes.
His BAR packs enough firepower and accuracy to be deadly at almost any
range, although his clip capacity and slower speed limit him on
assaults.
Sniper
Primary Weapon: Springfield Sniper Rifle
Primary Ammo Loadout:11 clips, 5 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: None
The Sniper is a tricky class to play. Although he requires team support
on the move, once he's found a good position, he can hold his own
against entire squads of enemies.
Machine Gunner
Primary Weapon: .30 Caliber Machine Gun
Primary Ammo Loadout:2 boxes, 150 rounds each
Secondary Weapons: None
Grenades: None
Like the Sniper, the Machine Gunner requires the support of teammates to
be effective. On the move, his undeployed weapon is virtually useless,
and with no secondary weapons, he is very vulnerable. Once in
position, a good Machine Gunner can decimate anything unfortunate enough
to be in it's path. Once a Machine Gunner runs low on ammo, however,
he will need a teammate to pass ammo boxes - since once again he has no
secondary weapon.
Airborne
Primary Weapon(s): All
Primary Ammo Loadout(s): All
Secondary Weapon(s): All
Secondary Ammo Loadout(s): All
Grenades:All
Airborne troops will only appear on "Para” maps. Paratroopers
can select from any normal weapon, as well as paratrooper-specific
weapons. (The Greasegun and folding stock Carbine) Like normal classes,
they carry a number of grenades depending upon the primary weapon that
they choose.
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Axis Classes
Grenadier
Primary Weapon: Karbiner 98k Rifle with Bayonette or Karbiner 43
Primary Ammo Loadout:13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 2
Like the Allied Rifleman, the Grenadier is a very versatile class. In
addition to his accurate, powerful rifle and attached bayonette, he also
has two grenades with which to cause havoc.
Unteroffizier
Primary Weapon: MP40 Machine Pistol
Primary Ammo Loadout:7 clips, 31 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1
Like the Allied Sargeant, the Unteroffizier is a class designed for assaults, as well as close-in engagements.
This class is very similar to the Scharführer class, although the MP40 trades damage for reduced recoil.
Scharführer
Primary Weapon: MP44 Assault Rifle
Primary Ammo Loadout:7 clips, 30 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1
The Scharführer has no real allied counterpart. His primary weapon, the
MP44 - was the first true "Assault Rifle" - the only one in WW2. It
struck a great balance between stopping power, range, clip capacity, and
recoil that was unmatched by most weapons.
Scharfschuetze
Primary Weapon: Karbiner 98k Sniper Rifle
Primary Ammo Loadout:13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, SS Knife
Grenades: None
The Scharfschuetze is a tricky class to play. Although he requires team
support on the move, once he's found a good position, he can hold his
own against entire squads of enemies.
MG-Schütze
Primary Weapons: MG42 Machine Gun, or MG34 Machine Gun
Primary Ammo Loadout (MG42): 2 boxes, 250 rounds each
Primary Ammo Loadout (MG34): 5 cans, 75 rounds each
Secondary Weapons: None
Grenades: None
The Machine Gunner was the backbone of German Military doctrine, and in
turn the MG-Schütze is very important to any squad. Like it's allied
counterpart, the MG-Schütze requires support on the move, and extra
ammunition once it's deployed. Allthough the MG42 provides more raw
firepower, the MG34 trades clip capacity and rate of fire for accuracy
and lighter recoil.
Fallschirmjager
Primary Weapon(s): All
Primary Ammo Loadout(s): All
Secondary Weapon(s): All
Secondary Ammo Loadout(s): All
Grenades: All
Fallschirmjager troops will only appear on "Para” maps.
Paratroopers can select from any normal weapon, as well as
paratrooper-specific weapons. (The FG42 and K43) Like normal classes,
they carry a number of grenades depending upon the primary weapon that
they choose.
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