With the release of Team Fortress 2, all of the classes have received
a complete overhaul. Each class is much more unique than their Team
Fortress Classic predecessors, and yes, even are more distinguished
between their roles of Offensive, Defensive, and Support. So, without
further ado, here are the classes you can rampage around with!
|
Scout
Offensive Class
Roughly three to four times as fast as any other class, as well as
having the ability to double-jump and switch direction in midair, the
Scout is perfect for penetrating enemy lines, grabbing briefcases, and
capturing control points (he actually counts as two players while
standing on one!). His bitingly sarcastic cries of, "Nice shootin'
there, guy," among other one-liners suggest he's from the Brooklyn, New
York area.
|
|
Soldier
Offensive Class
After going to Europe on his own buck after the regular army rejected
him, the Soldier killed more Nazis than any other one man, fighting
right up until he learned of the end of the war in 1949... During that
time, he learned to rocket-jump, propelling himself as far as any Scout,
although not nearly as safely. The Soldier tends to make up the brunt
of your offensive force.
|
|
Pyro
Offensive Class
A combination of Kenny from South Park and that "awkward" kid who always
sat in the back of your class and had no friends besides his Zippo
lighter, the Pyro is perfect for those of you too twitchy to aim
properly and too ADD-addled to handle the Heavy. The closer he is to an
opponent, the more damage his flamethrower causes, and the fires he sets
to enemies can last long after he's left the scene.
|
|
Demoman
Defensive Class
Finally a character for the drunkard in all of us! The Demoman hails
from Scotland, keeps a jug bottle of the heavy stuff with him at all
times, and can blast away enemies near and far with both impact and
remote-based grenades before he gets blasted himself (and I don't mean
someone killing him). He's the perfect class for taking out pesky
sentries or for booby trapping narrow hallways.
|
|
Heavy Weapons Guy
Defensive Class
From Russia with love! Well, love for his gun, Sasha, anyway. The Heavy
is the big hitter of the bunch, firing off hundreds of rounds in less
than a minute, which lays the perfect cover for teammates around him and
usually means bad news for any enemy in his sight. Unfortunately this
behemoth is also the slowest mover of the bunch, but Sasha more than
makes up for his lack of speed.
|
|
Engineer
Defensive Class
An apparent graduate of MIT with a lovably warm Southwestern twang, the
Engineer is your go-to guy for devastatingly effective sentry guns
(defend your base, flag or capture points without wasting a player
camping out), incredibly handy dispensers (automatically replenishing
health and ammo), and those wonderfully useful teleporters (short-cut to
anywhere on the map). No Fortress is complete without him!
|
|
Medic
Supportive Class
Heir Doctor learned his skills from somewhere, although we cringe to
guess where exactly. He has a flair for unorthodox medical procedures,
but when his highly experimental übercharge kicks in (time-limited
invincibility), no one can argue his indispensability. Team him up with a
Heavy for an unstoppable offensive. Note: any kills a player scores
while getting healed by a Medic will count as assists for that Medic.
|
|
Sniper
Supportive Class
Extremely patient, preferring to stay on the back lines, and capable of
taking on any kangaroo in a boxing match, we guess, The Sniper isn't
exactly the most exciting class you can play, but when you take out two
Heavies and a Soldier from halfway across the map you'll learn to love
him. True to Australian stereotype, he also carries a giant, Crocodile
Dundee-like machete for when things get hairy.
|
|
Spy
Supportive Class
Always keep one eye out for the shiftiest and quite possibly the most
difficult class to play in the game; the clever, snide, chain-smoking
Spy. Not only can he disguise himself as any member of the opposing team
(including stealing the name of a real player from that side!), he can
also cloak himself into complete invisibility, sabotage enemy sentries,
trick opposing Medics into healing him, and, oh yeah, his back stabs are
instant death. C'est la vie.
|
|