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    Главная » Статьи » Half-Life 2 » Portal

    Test Chambers 11 Through 15

    Portal Walkthrough

    Test Chambers 11 Through 15

    Now that you’ve past through the initial testing, things are going to start heating up. You’ll notice as the tests progress that the solutions become more difficult to achieve, take longer to execute and require ever-increasing speed and reflexes, but hey, you came this far! In fact, you’re already halfway through, sort of…

    Test Chamber 11 – Shoot a portal on the wall and wait until you see a floor you can walk on to on the other side, then jump through and press the button waiting there. A door will slide open on the other side. Shoot a new portal in that other room, and jump through the orange portal when you can. When the orange portal is about to be shot on the wall opposite the energy socket, shoot a new blue portal where the energy ball scorch mark is in the room you’re in. After it powers the lift, wait again until you can walk out on to it through the portals. Ride it up to the new Aperture Science Handheld Portal Device and you will now be able to shoot orange portals as well as blue ones (with the right mouse button). Press the button on the platform and shoot a portal in the new room that opens up above you, then ride the platform back to the wall and shoot an alternate portal there to get through and exit (but before you do you might as well have some fun getting used to the new alternating portals you can shoot).

    Test Chamber 12 – This is sort of a repeat of Test Chamber 10, but this time you have total control of the portals involved. Use momentum leaps (described in the previous chapter and below) to get to the top of this chamber, where you will find a weighted cube used to open the exit door. We’re going to safely assume that if you’ve gotten this far, you can figure out the chamber by this simple description on your own.

    Strategy Tip: You can shoot portals as you fall, meaning that you can create your own slingshot effect by falling out of a portal and shooting the floor below you to create even more momentum, or shooting at another area in midair that was previously unreachable. This becomes an indispensible skill in later stages of the game.

    Test Chamber 13 – Shoot a portal on the wall and another up by the weighted cube on the second level. Grab the cube and place it on the floor button, then go up to the second level to get into the main chamber out the door. Shoot a portal on the ceiling above the energy socket and a second on the scorch mark where the energy ball bounces so it goes into the socket. Now create a portal on the ceiling over the platform so you can get on to it and grab the weighted cube. Bring it down to the floor, put it down for a moment and move the portal in the ceiling to over the first platform of the room. Without even going through it, you can drop the cube through the portal on the wall and, if you positioned the ceiling portal correctly, it will fall and land on the button. Move the ceiling portal again to over the second platform and drop on to it yourself, then shoot a portal into the room on the other side of the door that opens. Portal over there and you’re done.

    Test Chamber 14 – From the entrance take a left and walk down the hall. Stairs will rise up as you approach. Shoot a portal in the corner of the wall to your left opposite the weighted cube high up on the pedestal. Turn back around, jump down where the stairs just were and shoot an alternate portal in the floor to fly through so you can pick up the cube. Carry it to the button in the middle of the hallway. Go through the door at the other end of the hall and come around to the second hall with the acid pit. Shoot a portal in the far room with the bouncing energy ball, then one near yourself to walk through. Place a new portal on the scorch mark and go back out to the hall. There are two platforms that rise and fall into the acid with a stationary platform in the middle. Wait for the two platforms to just come up, then run and jump across them to the other side. Go back to the main hall and shoot an alternate portal above the energy socket. The ball will fly into it and you can use the lift in the middle of the main hall for your exit.

    Test Chamber 15 – As you can see, the tests are starting to take longer to solve and are requiring more and more logic and reflexes, and this chamber is the first particularly tough one, divided into multiple rooms.

      Room 1: Shoot two portals on the left wall, one facing the energy shield and the other on the scorch mark. As soon as the energy ball comes through, run through the shield and shoot a portal over the energy socket and a second where the energy ball will hit the wall. With proper timing the ball with loop around and land in the socket. Take the lift to…
      Room 2: To get over the screen, you need a lot of momentum, but a lot of the floor is metal tile. Shoot one portal aiming for the screen high up on the wall above you, then go off to the side where you’ll find stairs and a pit. Shoot an alternate portal in the pit and jump into it, then when you come flying out shoot the same color onto the floor where you’ll land just before the screen, then you’ll really gain speed and go shooting out over it into…
      Room 3: Where you’ll use another momentum leap to get over another screen where an energy ball bounces off an angled side of concrete, against the wall and then back again. You want to shoot the flat wall where it makes its second bounce with an alternate portal on the exact opposite side of the room, so that the ball will bounce off of the one angle, through the portal, then bounce off the other angle and go toward the energy socket on the other side of the screen. Once you do this create a portal at the top of the back wall and an alternate below you, make sure you fall into the alternate again or re-shoot it as you fall and you’ll slingshot back over the screen where the platform hallway is now activated, but running backwards. Shoot a portal at the end of the hall you can see and an alternate on the wall beside you. When you see a platform go by get on it and replace the hallway portal further down the hall around the corner, then ride the platform back to the big room and repeat until you reach…
      Room 4: Here you find one of the more frustrating puzzles of the game. At the top of the room are two chambers on opposite sides with buttons, each controlling half of the gates blocking the energy socket in the center back of the room. Both buttons are timed, and one timer lasts longer than the other. Basically, you need to move fast and trigger both buttons, and while the gates are still open get the energy ball in the room to fly toward the socket. We really can’t express exactly how to do this in precise words, but the biggest hint we can give you is to hit the button marked with a "one” symbol first (on the left side of the room from the entrance). This puzzle is so dependent on timing and luck that some players actually complete it without realizing how, thinking for a few moments they screwed up and needed to try it yet again before seeing that the socket is actually activated and they can leave.

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    Категория: Portal | Добавил: demon304dima (28.09.2011)
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