Half-Life Walkthrough
Half-Life - Walkthrough
We've got Hostiles
Go down the corridor and around the bend to the right. From now on
you'll have to watch out for little red laserbeams crisscrossing your path.
Tripping them will activate painful sentry guns. Jump over them or duck
under them whenever at all possible. Also, beware for whitish-blue laser
beams, these indicate tripmines, which will explode when anything (you, a
box, an enemy, anything) crosses their path.
You'll play a game of cat and mouse with the sentry guns and a bunch of
teleporting monsters here. Eventually you'll come upon some boxes which
you'll need to hop over.
On the other side of the boxes is a particularly clever trap: red
tripwires, a slippery floor, and an open elevator shaft. You can try to
hop the trip lasers, or you can bounce a few grenades around the corner to
take out the sentry guns. Be careful, though: if you break the glass on
the wall switches near the big thick doors, alarms will go off and the
doors will slowly seal shut, which doesn't help you much if you're on the
wrong side.
Be careful with the tripmines on the other side of the thick door. I
recommend remote detonation via grenades.
Continue forward and up the ladders.
(Conspiracy theory: try shooting the G-Man you'll see up above. He must
have some sort of personal force field.)
In the next room you'll see a scientist run up to a soldier, thinking
he's being rescued. Naturally, he's mistaken. (And the plot thickens...)
Don't bother saving the scientist (you won't exactly be a boy scout by the
time all of this is over) and don't bother trying to reason with the
soldier either.
(Sadists: if you do save the scientist down here, try positioning him in
front of the explosive barrels and then blowing everything up. Watching
scientists gib never ceases to amuse me.)
Go up the lift by pressing the button. Up here you'll see some another
scientist getting his, and there will be three soldiers waiting for you, as
well. Be careful! Soldiers will flank, retreat, and work together against
you. The best way to survive an ambush, as veterans will tell you, is to
run straight into it. The same logic applies here.
Go up the stairs and through the door. After passing under some tongue
monsters, go to the left, but watch out for the red triplasers and a couple
of sentry guns.
After getting through that area you'll watch a few more scientists
getting cut down, and you'll have a few more soldiers to deal with.
(Lure one underneath a tongue monster, if you can. It saves ammo and it's
fun to watch.)
Loop around up the stairs and go down another hallway. You'll have to
deal with the tongue monster convention again.
You'll come to another big room with some soldiers waiting around. Do
whatever you need to in order to take them out, and then loop around the
catwalks to make your way down the floor level. Enter the freight elevator
and press the button to go up.
The surface! Finally! You're free! Well, not quite... outside,
you'll find quite a few soldiers to deal with, as well as frequent
airstrikes and a chopper which circles around, dropping more troops. You
can play a game to see how long it takes before you die or, if you'd rather
keep going, find the bunker near the middle of the outdoor area and dive down.
Down here, open the door, watch the debris fall, and then jump down
after it. Hanging around only brings more and more soldiers deciding to
"drop in." Find another ventilation shaft and go down it.
Wander around the vent shafts all you want, but the way out is by
dropping down below the spinning fan blades (squeeze up against the corner
so you don't hit them). Then exit the fan chamber through the middle vent.
Crawl along that, up a ladder, through another vent, and you'll come out
in a room which you saw quite a while ago. A scientist will give a speech
about what to do next. Do what he says by pressing the button to open the
silo door, then exit.
Episodes
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