|
Opposing Force - We Are Not Alone
This
is one of the shortest episodes in Opposing Force, but also one of the
most memorable. It revisits one of the best moments of Half-Life, and
contains a few other secret goodies if you know where to look.
- Upon starting the episode, you'll hear a scientist calling out to
someone, telling him to "hurry before the portal closes". As fast as you
can race around to the lab doorway, you'll only be able to catch a
glimpse of everyone's favorite scientist as he jumps into the
teleporter.
- You'll then be left with a bunch of floating aliens looking to do you
harm. Heading around the teleporter, a catwalk will collapse, making a
ramp with a teleportation ball at the top. Run up the makeshift ramp and
jump into the glowing teleporter....
- After entering the transporter, you'll reappear high upon a floating
ledge in a alien world. Gravity is much lower here, and your goal will
be to jump from ledge to ledge to reach a teleport ball high in the sky.
You'll need to use the alien jump pads found on a few platforms, and
you should save often here, as one false step will spell certain doom.
- Your first jump should put you in view of a dead scientist, who has
just recently transported himself here. Jump over and pick up the
transporter gun next to him.
Side Note: If you use the gun's secondary fire, you'll be transported to
the "Hazard Course" from Half-Life (!), where you'll find a very
confused Vortigaunt swiping at the holographic trainer, to no avail. If
you climb up the side of the room, you can break the window to the
observation area, and use a med station to heal yourself if necessary.
The teleport ball there will send you back exactly to where you came
from, on the floating ledge with the dead scientist. You can also use
the transporter gun at any time to send yourself back to various
locations in Xen to heal yourself at any time (provided you have ammo
for the gun.)
- From here, look up and try to spot a few houndeyes on a ledge high
above. Your goal will be the ledge next to them. To make the jump,
you'll have to run onto the jump pad moving in the direction of your
destination, and your momentum will carry you over. Otherwise, Xen's air
physics will not allow you to maneuver to the ledge.
- Once on the platform near the houndeyes, it should be easy to reach
the glowing teleport ball in the sky. Upon teleporting, you'll find
yourself in an underwater lab...
Next: Crush Depth
|