The weapons of Half-Life 2: Deathmatch, like most games, have a
variety of pros and cons but can all be used effectively in the hands of
a knowledgeable player. The trick to deathmatch is to use the right
tool at the right time. Read on to find out when to use each weapon and
how!
Crowbar/Stunstick
These are the default melee weapons of the game. If you’ve chosen a
Rebel model as your avatar, you’ll be equipped with a crowbar. If you
chose a Combine model, you’ll receive the stunstick. While the stunstick
inflicts more damage on a target than the crowbar, it is slower and has
a shorter range. The crowbar offers a tad more range and speed at the
expense of power. In a pinch however, either will do as a close range
beating tool, typically knocking off at least 10 points of damage per
hit on an unarmored target. The drawback however, is that you’ll lack
any sort of long range attack and be open to plenty of counter attacks.
Pistol
This is another weapon you spawn with. Offering a decent clip and a
quick rate of fire (should you repeated tap the primary attack button),
the pistol provides a decent "last resort” ranged weapon. One of its
benefits is that it offers good accuracy from longer rangers than the
SMG, but it does so at the cost of power. Despite having a decent clip,
you’re bound to run through it quickly as tapping the attack key will
rip through your ammo. All in all, don’t bother relying on it for most
circumstances. Instead, save it for those times when you’ve just
respawned next to your target and know you can finish him off easily.
Magnum
One of the most versatile weapons of the game, the .357 can offer
speed, power and accuracy to the discerning killer. Range has little to
no effect on the accuracy of the weapon, thereby allowing you to carry
it confidently into most situations. Additionally, its semi automatic
action gives you just enough leeway to compensate for a missed initial
shot. To top it all off, one round from the magnum can deal upwards of
75 points of damage on an unarmored target. The only real drawback is
the slow reload time and the fact it has a clip of only six bullets.
Nevertheless, the magnum proves invaluable in those situations where you
need a solid, well-rounded weapon—be it for exploring new territory or
taking out an RPG-toting enemy.
Submachine Gun
The SMG is another spawning weapon. While its primary fire is the
weakest attack of the game per-hit, it does offer the largest clip size,
coming in at a whopping 45 bullets (and also offers the fastest rate of
fire). Unfortunately, its primary attack is wildly inaccurate and
proves effective at only the shortest of ranges. Instead, the true power
of the weapon lies in its combat grenades. While you initially don’t
spawn with any, they tend to be plentiful on most maps. Once you’ve
acquired a few, you’ve essentially armed yourself with a grenade
launcher and enough bullets to finish off a target. Be warned however,
as combat grenades can be shot down by gunfire.
Pulse Rifle
This heavy assault rifle features two incredibly powerful firing
modes. Its primary attack is a hail of automatic fire. While the small
clip size is a hindrance (stuck at 30 bullets with only 2 extra clips),
it deals a fair amount of damage and is very accurate at all ranges. The
secondary fire mode launches the devastating energy ball attack. Though
ammo for this attack is scarce in many levels, the ball has the ability
to kill the opposition in a single hit. To make it even more deadly,
the projectile is able to bounce off of walls for an extended period of
time before it fades out. This weapon is a great choice for situations
where you can spring a surprise shot on your enemies (such as when their
back is to you, they’re busy healing at a med station, etc.). It’s also
especially useful if you’re able to back them into a cramped
environment. Be warned however, as a attack takes a second to charge up
before it leaves your weapon. Also be aware of your enemy’s movements if
you don’t kill him immediately, as he can use his own gravity gun to
pick up your ball and fling it back at you!
Shotgun
The shotgun is a weapon that needs little to no explanation as far as
its strengths and weaknesses go. Its primary purpose is as a close
range weapon, built to blow the innards out of anyone foolish enough to
stand in your way. With a clip of only 6 shells, the need to pump after
each round and the requirement to reload each shell individually, the
shotgun isn’t the best choice to keep out in the middle of an intense
firefight. Instead, much like the energy ball attacks and the crossbow,
it’s a weapon to fire off as your first shot to wear down the opposition
before switching to a faster-firing weapon. The primary attack fires a
single shell while the slower secondary fire launches two. Keep in mind
that the shotgun fires a spread of pellets rather than a single
concentrated bullet. Therefore, not all of your pellets will hit the
target (meaning the shotgun provides a varying amount of damage).
Sometimes it’s a one-hit-killing machine while other times you’ll wonder
if you’re better off tossing spitballs at the enemies.
Crossbow
The crossbow is a devastating weapon that fires a powerful orange rod
of pain. While it can only hold a single bolt per clip, it’s an
excellent weapon for first-strike attacks and sniping situations.
Although your position may be betrayed by the bright orange beam you
fire, the crossbow makes little to no sound. Keep in mind that stealth
is an ever-important element to maintaining a good camping position (and
a high score!).
Grenade
The last weapon you’ll spawn with. Grenades are useful for the
obvious reasons, such as clearing out campers, taking out chasers, and
generally causing a ruckus. The primary attack has you throw the grenade
while the slightly slower secondary attack has you roll it to your
feet. Unlike the grenades from HL1, you cannot shorten the delay of the
grenades explosion time by pulling the pin in advance. Instead, holding
down the firing button will simply make you hold it until you finally
release the button. The length of time before a grenade detonates can be
determined by the beeping noise emitted from it. Rule of thumb is: the
higher the pitch, the more you should run. Also keep in mind that
grenades emit a red trail of light, giving your opposition a head’s up
on your position.
RPG
Say hello to your little friend! The RPG is the most powerful weapon
in the game, period! Able to deliver an unstoppable rocket payload
instantly to a target, it is the weapon you should covet, camp and whore
as often as possible in the game. To sweeten the deal, the laser sight
acts a pinpoint guide for your rocket, allowing you to freely steer it
through the level (useful for clearing out areas behind corners or
guiding it straight into a firefight or respawn point).
SLAM
This weapon is exclusive to HLDM2! The SLAM acts as either a remote
mine and a laser tripmine. When close to a wall, your primary fire will
place a SLAM on the wall. When you’re away from a wall, you’ll throw it
on the ground. Press the secondary fire at any time to detonate your
SLAMs. They are quite useful for setting up ambushes, controlling weapon
access and securing your camp spots. You can set up as many as you want
before detonating them simply by holding off on pressing secondary fire
until you have placed the amount you want.
Gravity Gun
Now here’s a weapon that needs no introduction. The iconic weapon of
HL2, the gravity gun offers you numerous possibilities. Not only can
this weapon pick up props littered about the map, but it can also launch
them toward your enemies at deadly velocities. If you are skilled
enough, you can even intercept objects flung at you and return them to
their "rightful” owner! Furthermore, the gravity gun can also be used to
construct make shift barriers and to blast large, crushing objects like
cars at people.
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