November saw the release of the monstrous Beta 4.0, which towered
over Beta 3.0 in awesomeness and content. I’ll start with the small
stuff. Two new guns were added, the Sig P228 and the notorious(ly ghey)
Steyr Scout. High explosive grenades were also introduced (sure, these
could’ve gone in the previous sentence, but grenades aren’t guns).
Gooseman also stopped gunrunning in this beta by removing all loose guns
at the end of each round. Money tweaks were also added: the losing team
was given more money so they would still have a chance at winning and
hostage money was altered, giving someone $500 for touching a hostage
("use” key), $1000 for rescuing a hostage, and $500 for a helping team
bonus (sounds odd, but I like to keep lists parallel). They also
modified the rescuing of hostages, in which saving 50% resulted in a CT
win. The ammunition system was changed here so that you could buy
primary and secondary ammo (meaning for pistols and everything else).
New maps were also tossed into this update: cs_station, de_nuke,
de_prodigy, and the infamous de_dust. And this, my dear readers, brings
me to the best part of the update: bomb defusal maps (de) were added.
The change log for Beta 4.0 includes the rules for this new type of game
play, but all of you reading this are more than familiar with it, so I
won’t go into it. However, the one interesting thing about it was that
you could plant the bomb wherever the hell you pleased. It was major
fun: whenever I was the last man alive and had no hope of winning, I
would plant the bomb where I was and took out the CTs that came to hunt
me down.
**Note: There is a discrepancy in
CS-Nation’s time line. The flash/bang grenade was included in Beta 1.0,
as a tweak is shown in Beta 1.2/1.9; however, Beta 3.0 shows the
addition of a concussion grenade that sprays shrapnel and sets off a
blinding flash. It cannot be determined if this is a mistake or if the
concussion grenade was actually a different weapon.
About a month later, Beta 4.1 entered onto the scene, but like the
other X.Y betas, this one wasn’t very big, but included some important
things. Probably the most important change was that the terrorists could
pick up a bomb that was placed improperly (as bombs could be planted
anywhere, like mentioned above). The C4 timer was given a default of
thirty-five seconds and the P228 was "toned down” and came standard with
thirteen rounds. (I don’t recall that gun being so powerful, but I
guess it was.) They also fixed it so that team chat would work while
dead, that way dead players could work out a plan for the next round
without the enemy knowing. Either that or bash the other team.
On Christmas Eve (12/23), Gooseman and the team gave the world a
present: Beta 5.0, so chock-full of new stuff that it made Beta 4.0 look
like Twiggy against Schwarzenegger in his prime. The new weapon of this
update was the automatic newb cannon, the Benelli XM 1014 automatic
shotgun. Two new maps, including de_train, were added and numerous ones
were updated. The hostage model was revamped and was given two new
skins, and the HUD also got a facelift with new icons for everything.
The HUD was updated to show zones in it as well; these are places where
ammo can be bought, hostages rescued, and bombs planted. Game play also
had massive updates. Many changes were made revolving around the C4: it
could only be planted in the bomb zone, it became an equipment item, it
got a different diffusal method (I’d explain it, but I don’t know the
original to compare it to), it could be dropped for teammates, and it
could be diffused in five seconds with the diffusal kit, or ten without.
Progress bars were added to the planning and diffusing of the bomb (the
former took three seconds). The CTs no longer start with the diffusing
kit; this was when everyone had to start purchasing it. A plus for CTs
was that diffusing the bomb gave them the win, but if the Ts were able
set us up the bomb and it blew, they won (like always). An interesting
addition was included here: ghosts could be seen by other ghosts as
floating orbs of light. I thought this was present from the start, but I
guess I was mistaken. But back to the new, fancy pants updates: three
observer modes (the same ones now used) were added, new radio messages
and organization of them were added, and reload sounds were added (you
could hear when someone else was reloading). A comprehensive help system
was included that included auto IDs that showed teammate’s name and
health, enemies’ name and health (when observing), and hostages’ health
(as well as pointing out that it was a hostage).
January 2000 saw Y2K, in which all computers and electronics were
destroyed. Just kidding. Beta 5.1 wasn’t too exciting; mostly it just
included bug fixes. Though, the scoreboard began being showed at the end
of every map.
March produced the next sizable update, Beta 6.0. The Mac-10 and
Steyr Aug were added to this beta, and they gave the NVGs back, though
there is no record of when they were removed. Two new game types were
added: assassination and escape. I never played escape and am under the
impression that it didn’t last very long. However, the name says it all:
terrorists started in one place and had to escape to another while the
CTs tried to eradicate them. Apparently, the Ts could find an armory to
shoot back, but fleeing seemed like the thing to do. Assassination was a
stellar game type that really needs to be brought back. One player
played the role of the VIP, armed only with the umbrella, and tasked
with escaping the map. The CT team had to protect him from being killed
by, you guessed it, the Ts. New maps were also added, including the
always fun cs_747. New models were added, along with radio chats, and
players could now decide if they wanted to be left-handed or
right-handed (i.e. which hand the gun is held in).
They day after my fourteenth birthday (3/23 being my birthday), Beta
6.1 came out, but it was a server-side only update (meaning only servers
had to download it), and it didn’t include much. However, NVG were
improved and the MP5 and TMP ammo reserves were limited to 120 rounds.
Beta 6.2a came out around here (no date is given), but was minuscule and
again only server-side. It included nothing substantial or noteworthy.
Ironically, on June 5, Beta 6.5 was released. The most important
additions were the smoke grenade and new maps, including the ever
popular cs_italy. Gun models were changed on several weapons and a new
player model (Guerrilla Warfare) was added. New commands were also
added, but these were basically irrelevant to game play.
The next few updates were small. Beta 6.6 came out on June 22, adding
the "timeleft” command, adding new sniper crosshairs, and fixing many
cheats. Betas 6.7 and 6.8 fixed a few exploits (including godmode);
though, no release dates were given.
Beta 7.0 came out on August 27 and included one of my favorite guns,
the dual Beretta 96g Elites; the knife model was also redone and given a
secondary "fire” mode. The VIP was given a USP, which proved to be
quite interesting because many times a skilled player would be able to
get a kill with it. But the 200 Kevlar helped keep them alive. This beta
also produced my then-favorite-map, de_jeepathon2000, in which players
could drive vehicles around the map.
September 13 saw Beta 7.1 emerge. This was mainly a bunch of bug
fixes, but also gave cs_siege an APC that was drivable and put in a new
headshot icon.
On November 18, updates were no longer called "Beta;” they now became
versions. This day had the release of Version 1.0. The H&K UMP .45
submachine gun, FN Five-SeveN pistol, and Sig SG-550 sniper rifle were
the most notable additions. The rest of the update was new models and
incorporation of new Valve blending technology (whatever that means).
It was a while before the next update, but March 10, 2001 gave the
world Version 1.1. As with more or less every other update, Version 1.1
came with bug fixes and added CVARs. But few people care about those,
unless of course the bug fix took squashed a major problem, like the
fixing of many cheats included here. Two of the most substantial changes
were decreased accuracy while jumping and AWP leg shots becoming
non-lethal. This meant that bunny hoppers couldn’t score an easy skill
and neither could those pesky snipers armed with the famed AWP. Four new
maps, including the insanely popular de_dust2, were tossed into the mix
and numerous ones were upgraded. Other small, though somewhat
important, changes were the re-addition of the C4 backpack and diffuse
kit, as well as the removal of crosshairs on sniper rifles when not
zoomed in. Models were given swimming animations in this update as well.
On April 4, Version 1.1c came out, but it only gave a partial fix to
incorrect hitboxes.
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