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    Главная » Статьи » Azer » BOOSTER PLUGIN

    BOOSTER PLUGIN INSTALLATION TUTORIAL FOR WINDOWS AND LINUX

    BOOSTER PLUGIN INSTALLATION TUTORIAL FOR WINDOWS AND LINUX


    Installing Booster Plugin

    Download Booster plugin.
    In cstrike\addons create a folder called booster. Extract the archive in that folder. Go in cstrike\addons\metamod\plugin.ini and add the next line:
    Code:
    win32 addons/booster/booster_mm.dll

    Configuration

    In addons/booster create a file, called booster.cfg , there, add the next line:
    // booster_show_connmsg x (0 = disabled, 1 = small message, 2 = large message)
    // Shows a console message to players with booster information when they connect.
    booster_show_connmsg 1

    // booster_autofps x (x = 0 to 1000, 0 = no target FPS)
    // Automatically changes value of sys_ticrate to achieve and maintain the desired server FPS (if possible).
    // It is not recommended to target FPS greater than 200 or so.
    // Note that autofps adjusts sys_ticrate, which makes it incompatible with any booster_lite_mode other
    // than 3. Setting booster_autofps will force booster_lite_mode to 3.
    booster_autofps 200

    // booster_minsleepms x (x = 1 to 10, 10 = no change to multimedia timer)
    // This adjusts the multimedia system timer to trick HLDS into sleeping for less time. Note that
    // the lower the value set, the higher the CPU consumption will be for HLDS. Values lower than 3
    // are not recommended, as they can cause massive CPU consumption and/or system instability.
    booster_minsleepms 5

    // booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the value itself (no force))
    // Booster2 will force this sys_ticrate value. Note that using this option will set booster_autofps to 0
    // and booster_lite_mode to 3, as these methods rely on a sys_ticrate value untouched by user settings.
    // You should avoid directly setting sys_ticrate in your server.cfg, as manually adjusted values can
    // cause problems with various parts of Booster2.
    booster_force_systicrate 0

    // booster_cpu_enabled x [0 to 2] (0 = off, 1 = on, 2 = report CPU only - don't actively manage CPU)
    // Booster2 can monitor CPU usage and adjust the multimedia timer to reduce load when necessary
    booster_cpu_enabled 0

    // booster_cpu_spikemax x
    // If CPU management is enabled, number of times booster_cpu_spikelevel needs
    // to be exceeded in order for mmtimer to increase and CPU load to be reduced.
    booster_cpu_spikemax 3

    // booster_cpu_spikelevel x [0 to 100]
    // If CPU management is enabled, level which CPU utilization needs to exceed
    // (booster_cpu_spikemax times) for mmtimer to increase and CPU load to be reduced.
    booster_cpu_spikelevel 75

    // booster_cpu_floor x [0 to 100]
    // If CPU management is enabled, level which CPU utilization needs to stay under
    // (for booster_cpu_quiettime seconds) for mmtimer to decrease and FPS to increase.
    booster_cpu_floor 50

    // booster_cpu_mminc x [1 to 10]
    // If CPU management is enabled, amount mmtimer will increment (Booster2 will also decrease
    // the mmtimer by 1 for every 5 minute period that booster_cpu_spikelevel is not exceeded.
    booster_cpu_mminc 2

    // booster_cpu_quiettime
    // Seconds required without CPU spike exceeding booster_cpu_floor before
    // mmtimer value is decreased by 1.
    booster_cpu_quiettime 300

    // booster_cpu_mmmin x [1 to 10]
    // If CPU management is enabled, Booster2 will never set the mmtimer below this value.
    booster_cpu_mmmin 3


    // booster_cpu_mmmax x [1 to 10]
    // If CPU management is enabled, Booster2 will never set the mmtimer above this value.
    booster_cpu_mmmax 8

    // booster_lite_mode x [0 to 3]
    // Controls how the Booster-Lite approach is implemented:
    // 0 - HLDS sleeps 10ms if no network packets are received. If HLDS
    // receives a packet, it stops sleeping. (this mode has been added
    // to provide backward compatibility with how BL v1.00 worked).
    // 1 - HLDS attempts to sleep 10ms. If a packet is received,
    // HLDS stops sleeping. Otherwise it attempts to sleep another 10ms.
    // 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops sleeping.
    // 3 - HLDS will sleep the standard amount (this value turns this feature off).
    booster_lite_mode 3

    // booster_lite_extra_sleep_frequency x
    // Forces HLDS server to sleep x milliseconds even if a packet is received.
    // This setting helps to lower CPU usage.
    booster_lite_extra_sleep_frequency 0

    // booster_stats_cpu_counter
    // Sets the string Booster will use to query cpu performance. By default this is
    // "\Processor(_Total)\% Processor Time". Manually set this only if you need to
    // support non-english counter names or to query a specific processor.
    // This cvar is only used if booster_cpu_enabled is turned on.

    // booster_stats_in_counter
    // Sets the string Booster will use to query bandwidth in. By default this is
    // "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set this only
    // if you need to support non-english counter names or to query a specific interface.
    // This cvar is only used if booster_stats is turned on.

    // booster_stats_out_counter
    // Sets the string Booster will use to query bandwidth out. By default this is
    // "\Network Interface(NDIS 5.0 driver)\Bytes Sent/sec". Manually set this only
    // if you need to support non-english counter names or to query a specific interface.
    // This cvar is only used if booster_stats is turned on.

    // booster_stats [0-1]
    // This turns on statistics gathering. This options is not supported. See info at the end
    // of the readme regarding this option.

    // booster_trigger_cmd
    // Sets a command to be executed the first time (during any given map) that CPU consumption
    // trips booster_cpu_spikemax. This allows admins to do things such as turn off wallhack
    // blocks or other CPU intensive systems under heavy load.

    // booster_intping
    // This is a read-only value, and holds the current average player ping.

    // booster_extping
    // This is a read-only value, and holds the current ping to the address set in booster_pingaddr.

    // booster_pingaddr
    // Sets the address (in IP format x.x.x.x) that Booster will ping once a minute. If no value is
    // set, Booster won't ping anything. Pinging an external address is useful in helping determine
    // latency issues. If clients are showing high ping, pings to a nearby router can help determine
    // if the problem is close to the server or part of something that is beyond the administrator's
    // control.

    After that, go in hlds/cstrike/server.cfg and between brcon_passworld and exec banned.cfg add this:
    Code:
    exec addons/booster/booster.cfg

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    Категория: BOOSTER PLUGIN | Добавил: demon304dima (28.09.2011)
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