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    Главная » Статьи » Day of Defeat » DoD Strategies

    Day Of Defeat

    Day of Defeat is a first-person shooter developed by Valve Software, the creators of the renowned Half-Life series. This class-based World War Two online shooter pits Allied soldiers against their Axis foes. Each map has different, realistic World War Two objectives, and working together with your teammates is the only way to victory. Using the power of the "Source" engine, the original Day of Defeat has been completely remade as Day of Defeat: Source-offering upgraded graphics, levels, and the implementation of a new physics engine.

    A relatively late entry to the Half-Life mod scene, Day of Defeat Beta 1 was first released in January 2001. Over the next year and a half, the mod continually improved and developed a strong following. With the release of Beta 3, Day of Defeat (like Counter-Strike) became an official Valve Software sponsored modification.

    With the release of Steam, Day of Defeat became more and more popular within the Half-Life community. The release of Day of Defeat: Source also brought new-found attention to the mod, thanks to a complete revamp of the game to the beautiful Source engine. Valve even used the game as a showcase for their new Source engine features, such as high dynamic range lighting (commonly referred to as HDR) and cinematic effects (such as film grain, motion blur, and color correction). Day of Defeat is one of the most realistic ways to step into your grandfather’s old army boots to fight in the last Great War!

    What’s in This Section?

    Day of Defeat is one of the most successful World War Two shooters in the world, and our mission is to make sure you can get you daily source of Day of Defeat goodies right here at PHL. Our overview section has more information on the game than you could shake a stick at, and you can use our strategies section to learn the "ins and outs" of every map. Need a little FPS boost? Head over to our tech guides for more information on how to get a little more out of you computer and get the edge over your competition. Tired of the same old player models and weapon sounds? Our file database has downloads for just about everything you could ever need. If you like all things "Day of Defeat," then this is the place for you!

    Essential Links

    Day of Defeat Review @ IGN
    Day of Defeat Review @ GameSpy
    Day of Defeat: Source Review @ IGN
    Day of Defeat: Source Review @ GameSpy
    Day of Defeat Files @ FilePlanet

    Planet Half-Life Friday, 4 February, 2011 – Planet Half-Life News Planet Half-Life
    Podcast 17 interviewing the Beyond Black Mesa team today  [ Comment ]
    23:00 PST | Shadowex3 | Print News | Category: Third Party Content - Other News - Day of DefeatModDB writes that later today at 5pm GMT (Noon EST) Podcast 17 will be interviewing the team behind Beyond Black Mesa, a short fan film centered around Opposing Force's Cpl. Adrian Shephard and a team of Resistance fighters trying to warn others of an impending invasion. Be sure to head over to Podcast 17's website to find instructions on how to tune in live, but even if you can't make it you can still listen after the fact when the recording is uploaded to their site by Sunday.



    Planet Half-Life Thursday, 7 January, 2010 – Planet Half-Life News Planet Half-Life
    A Team Fortress 2 Update for the New Year  [ 1 Comment ]
    15:30 PST | Shadowex3 | Print News | Category: Team Fortress 2 - Day of DefeatValve has made a few changes to the Scout and Spy unlocks, as well as several bug fixes and a client-side server blacklist for the TF2 (and by extension DoD:S) server browser. Additionally several community requests have been officially implemented. The major changes are listed below:
    Team Fortress 2

    Unlock Tweaks
  • Reduced the health penalty on The Sandman
  • Force-A-Nature Knockback only applies to hits that deal more than 30 damage and are in close range
  • Force-A-Nature Knockback also factors in the firer's angle of attack when determining the knockback direction and has less of an effect on grounded targets
  • The Dead Ringer now reduces cloak to 40% when uncloaking early, and has a quieter de-cloak sound
  • The Dead Ringer also has a 35% cap on the amount of cloak it can gain from an ammo pack

    Community Requests
  • Added "skip_next_map" server ConCommand to skip the next map in the map cycle
  • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
  • Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
  • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients

  • The full list of changes may be seen here. And as always, simply restart your Steam client or try to launch Team Fortress 2 in order to receive the update.

    Read More...


    Planet Half-Life Friday, 21 August, 2009 – Planet Half-Life News Planet Half-Life
    Another Team Fortress 2/Day of Defeat: Source Update  [ Comment ]
    16:22 PST | eulogy | Print News | Category: Team Fortress 2 - Day of Defeat - Source Engine

    Another update for Team Fortress 2 and Day of Defeat: Source has been released. Read the following changelog for specifics:
    Orange Box Engine
  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

    Team Fortress 2
  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
      The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
      The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
  • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
  • Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
  • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the "The Big Hurt" not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map's custom particle file
  • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren't being validated properly in class loadout slots

    Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
  • This update will automatically apply once you restart Steam or launch Team Fortress 2 or Day of Defeat: Source.


    Planet Half-Life Tuesday, 18 August, 2009 – Planet Half-Life News Planet Half-Life
    Team Fortress 2/Day of Defeat: Source Update  [ 14 Comments ]
    6:47 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatAn update for Team Fortress 2 with an engine update affecting both TF2 and Day of Defeat: Source has been released. The changes are as follows:
    Day of Defeat: Source
  • Fixed an engine crash

    Team Fortress 2
  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
  • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • The changes will be applied automatically when you restart your Steam client or launch the game itself.


    Planet Half-Life Monday, 8 June, 2009 – Planet Half-Life News Planet Half-Life
    TF2 Patched, Includes Item Discard  [ 8 Comments ]
    18:20 PST | ACPaco | Print News | Category: Team Fortress 2 - Day of Defeat - Source Engine

    Team Fortress 2 received another major patch in response to player concerns since the Spy vs. Sniper update. This time, a discard button has been added so that players can reject a newly found item if they've already got one (or more). Since the suitcase inventory system is limited and it doesn't look like item trading will be implemented until the next major update and achievement pack, this is a good band-aid for those who are getting flooded with duplicates.

    Other changes include a 10% damage increase to the Scout's Force-A-Nature, Pyros being able to deflect Huntsman arrows like other projectiles, Spies being able to sap enemy building even if an enemy is touching them and also being able to use the Dead Ringer even while carrying the flag.

    Change log:

  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed spectators not having their items removed when they enter spectator mode.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.

    Also included with this patch was a fix for Day of Defeat: Source, although it was listed as a generic Source engine patch.

  • Fixed Day of Defeat: Source server crash when loading dod_jagd.

    Remember to restart your Steam client to get the latest updates.


    Planet Half-Life Friday, 1 May, 2009 – Planet Half-Life News Planet Half-Life
    A Slew of Game Updates, L4D Trial Extended  [ 3 Comments ]
    16:46 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of Defeat - Left 4 Dead

    The Left 4 Dead "Freaky Friday" trial has been extended as well! The trial will now end at 5:00pm GMT on Saturday instead of 12:01am. So if you were late to download or check the news, you're in luck! If you like the trial and want to buy the game, then you're in luck even more. If you purchase the game before the end of the weekend, you can get the game for only $23.99. So download and play the game for free, and if you like it, save yourself $16 when you buy!

    In other, more technical, notes, Valve has been busy since last night, releasing updates for Left 4 Dead, Team Fortress 2, and even Day of Defeat: Source. The three games change logs are as follows:
    Left 4 Dead
  • Removed an exploit from The Construction Site
  • Fixed issues with Survival Mode medals not being awarded properly in rare cases
  • Times will no longer be awarded when joining mid-round and cheats had been active during that round
  • Server will now reset correctly after all players leave a Versus game
  • Fixed a mismatch between lobbies and servers that will remove the "Server is full" errors when quickmatching
  • Fixed match making issue affecting Vista64 users

    Team Fortress 2
  • Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
  • Additional character loadout menu changes to support future features

    Day of Defeat: Source
  • Minor update to address several exploits that allowed users to fire guns without any recoil
  • The updates will be applied automatically when you restart Steam or launch one of the games.


    Planet Half-Life Wednesday, 25 March, 2009 – Planet Half-Life News Planet Half-Life
    Team Fortress 2 & Day of Defeat: Source Updated  [ Comment ]
    3:53 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatA handful of crash updates and bug fixes, including some related to the new multicore rendering update, have been released for Team Fortress 2 and Day of Defeat Source. The updates are as follows:
    Team Fortress 2 and Day of Defeat: Source
  • Fixed screenshots being black when Multicore Rendering is enabled.
  • Fixed sprays not showing up on some surfaces.
  • Fixed decal crash during changelevel.
  • Fixed crash caused by setting the decal limit too high on some machines.
  • Fixed crash caused by decals in the world render loop.
  • Fixed crash caused by convars changing while rendering is queued.
  • The updates will be applied automatically when you restart Steam or launch either of the games.


    Planet Half-Life Tuesday, 17 February, 2009 – Planet Half-Life News Planet Half-Life
    Scout Update Next Week & TF2/DoDS Updated  [ 7 Comments ]
    13:59 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatThe anticipated next class update, The Scout Update, is rolling out next week. As with Valve tradition, they'll be presenting new information on what the update includes on a day-to-day countdown basis with the first new unlockable weapon featured. "The Sandman" is the melee replacement for the bat that includes a baseball. Knock the ball a good distance to stun your enemy, even if they're on an uber, but the trade off is that while carrying this bad boy, you won't be able to double jump.

    Along with this, an update was released yesterday that affects Team Fortress 2 with a small update for Day of Defeat: Source as well with the following changes:
    Team Fortress 2
  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
  • Moved the unlockable system over to the new item backend
    • Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
  • Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
  • Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
  • Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
  • Server tags can now be used to include or exclude servers from the list

  • Team Fortress 2 and Day of Defeat: Source
  • Protected several more commands from client exploitation
  • The Scout Update will be made available on February 24, that's a week from today. Stay tuned for the additional information for the update throughout the week and get some Scout practice in to prepare for the onslaught!


    Planet Half-Life Thursday, 29 January, 2009 – Planet Half-Life News Planet Half-Life
    Massive TF2/DoDS/Source Engine Update  [ 2 Comments ]
    7:04 PST | John Phillips | Print News | Category: Team Fortress 2 - Day of DefeatA large update affecting Team Fortress 2, Day of Defeat Source, and the Source engine itself has been released with the following changes:
    Team Fortress 2
  • Added percentage to UberCharge HUD panel for the Medic
  • Added upgrade progress and levels to Engineer HUD panel for all buildings
  • Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
  • Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
  • Fixed Pyro model not animating in the class menu
  • Fixed players getting stuck in the "prepare to respawn..." countdown loop
  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
  • Fixed server crash when trying to load a map that contains control points with duplicate index values
  • Fixed several materials warnings in the console
  • Fixed "Cart.Explode" sound script entry using an unknown sound channel
  • Marked the cl_bobcycle and cl_bobup ConVars as cheats

  • Team Fortress 2 & Day of Defeat: Source
  • Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers

  • Source Engine
  • Fixed client "timeout on mapchange" problem
  • Fixed setinfo exploit
  • Marked the r_aspectratio ConVar as a cheat

  • Server Browser
  • Renamed "Quick List" to "Map List"
  • Removed minimum ping filter from Map List
  • The changes will be applied automatically when you restart Steam or attempt to launch one of the games.


    Planet Half-Life Thursday, 15 January, 2009 – Planet Half-Life News Planet Half-Life
    Garry's Mod & DoD: Source Updates  [ Comment ]
    20:13 PST | John Phillips | Print News | Category: Garry's Mod - Day of DefeatUpdates for Garry's Mod and a small update for Day of Defeat: Source have been released and are as follows:
    Garry's Mod
  • Added Quick List icons
  • Now loads custom particles properly
  • Fixed crash on join when scriptenforce enabled
  • Fixed recoil problems with some sweps when high ping
  • Fixed AddConsoleCommand exploits
  • Fixed rare clientside crash
  • Fixed sv_soundemitter_flush exploit

  • Day of Defeat: Source
  • Fixed Linux servers not allowing clients to connect
  • The updates will be applied when you restart your Steam client or attempt to launch either of the games.
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