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    Главная » Статьи » Half-Life 2 » Half-Life 2

    Chapter 2: "A Red Letter Day"

    Chapter 2: "A Red Letter Day"

    While the promise of a red letter day initially sounds intriguing, hinting at the possibilities of massive savings in all departments, you’ll quickly come to realize there’s an entirely different meaning attached to it. Much of this chapter is merely a one way conversation with most of the main characters. Just follow their instructions and remember that nothing can hurt you for now. The only item of note is the strange black and orange object near entrance to the teleportation chamber. Just use this to give your suit an armor charge 1.

    Once your little adventure of teleporting is complete, you’ll need to drop down from the rafter you’re on, run in between the massive generators 2, and head right up through the small passage and up the stairs. Once you’re through the door, you’ll find yourself face to face with the massive structure of the Citadel. Barney will also appear to provide you with some guidance and you’re first weapon of the game, the always reliable crowbar. Bash through the wooden planks barring your passage ahead of you and head through the service tunnel. Remember, at any time you can activate your flashlight in dark areas, just remember to turn it off to recharge your sprint and oxygen reserves.

    From here you’ll find a small hole to drop out of and onto the railroad tracks below. Once you’re down there, head to your left and enter into the red train car. Bash through the rubble and give the door a smack of your trusty crowbar to open up the doors on the opposite end 3. No sooner than you exit your car however, than you realize that a train is heading straight at you! To make matters worse, combine guards are taking potshots at you from above. In order to escape the trap that would make Snidely Whiplash blush, sprint down the tracks to your right and bang a left at the opening between two train cars. Take another immediate left and head into the green car, bash through the rubble, and climb up the ladder inside. Once you’re on the roof of the car, you’ll need to make a jump onto the roof of the car to your left and another jump right over the fence 4. Should you fall, merely retreat back to the green car. Hurry it up however, as guards are being air dropped in. Once you make it over the fence, run straight ahead, bash through the barred opening, and take a left once you reach the stairs.

    Congratulations, you’ve completed about a seventh of the overall game. Pop a cold one and get ready, cause the next chapter is about to throw you straight into the fray like a Roman throws a Christian to the lions.

    Please click here to download the optional screenshots .zip that goes along with this walkthrough chapter.

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