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    Главная » Статьи » Half-Life 2 » Episode Two

    Episode Two Enemies

    Half-Life 2: Episode Two Enemies

    In addition to the foe you encountered in Half-Life 2 and Episode One, you'll see a few new ugly faces and some touch ups on your old friends in Episode Two. Read on to see what's new in Episode Two!

    Antlion Worker
    Poisonous defenders of the Antlion nests

    These creatures are only found near the hives of Antlions. While slower than their kin, they are much tougher and can attack from range with a poison projectile, which can cause serious amounts of damage as well as inducing a black headcrab-like poison which requires time to dissipate. A few close-range hits with a shotgun will see them off, but be careful; on death they explode in a shower of poison almost as damaging as their ranged attack.

    Antlion Queen
    Glowing queen bee of the Antlions

    Colloquially referred to as "The Guardian”, this unique Antlion Guard is decidedly harder to kill. When you first encounter it you will be evading it where possible. In battle it is practically identical to a regular Antlion Guard, albeit with a lot more health. Beware it's melee attack which can send you flying as well as cause large amounts of damage.

    Antlion Grubs
    The worm has turned...into a computer game character

    Less an enemy per say, these disgusting bugs line the walls of the Antlion nests. They pose no threat, but dispense little green pods that give you small boosts to your health. Any attack will kill them off in one hit, including the Gravity Gun. Even nudging into them squishes them but good. Useful if you need healing in a fix, they also contribute to one of your unlockable achievements.

    The Combine
    The Universal Union is determined to keep their stranglehold on humanity

    While not including any new enemies, it is worth noting the new model for the sub-class of Combine soldiers, namely the Shotgun wielding units. They now have a distinct maroon colour to them. This is useful for knowing which enemies to keep your distance from in particular since the shotgun Combine do more damage at close range.

    Autoguns
    The sentry turret you can't throw a grenade at

    Seen on one map, this four-barrelled gun will only shoot you if you are above a certain height, so staying low is crucial. Luckily it doesn't discern between you and the zombies, and will happily kill of the Xen mutations on your behalf. You'll have to infiltrate the building it is housed in to shut it down permanently.


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    Категория: Episode Two | Добавил: demon304dima (28.09.2011)
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