Half-Life Walkthrough
Half-Life - Walkthrough
Lambda Core
Take the big freight elevator down into the Lambda Complex. After a few
rooms you'll come into a big warehouse area where a few more female
assassins are just waiting for you. Once you take care of all of them, go
up to the top level and work around the side walls and go down the elevator.
You'll come into a big room with a couple of alien hornet-shooters to
dispatch. Once you destroy them all, a scientist will open a door on the
right-hand side of the far wall and let you through.
Don't kill the scientist (yet)... he needs to open a security door for
you. Once he does, though... happy hunting.
Once you go up the little lift you can go to the right where a
holier-than-thou scientist introduces you to the egon. Show him just how
easily you ca bring yourself to use it on living creatures... if you know
what I mean.
Go up the elevator and find a large area with a big water pool
underneath. Here you need to find two pump rooms and turn on the pumps.
There's a path to the left and a path to the right -- you'll have to work
your way through a bunch of linear rooms brimming with monsters but it's
nothing you can't handle by now.
Once both pumps are activated, find the auxilary reactor and dive down
into the water. There's an underwater maintenance shaft that will lead
into the main core.
In the main core you'll have to climb up ladders and time your movements
so you don't get sliced in half by revolving electric beams. Be careful!
When you come to an elevator shaft with a broken elevator, climb up the
ladder and jump off into the upper level. Watch out for steam valves which
can hurt you (or, conversely, can hurt the monsters). Around here you'll
also be introduced to the mysteries of the floating blobs of energy which
can teleport you all over the place.
(You can also discover how the G-Man seems to appear and disappear so
suddenly. That sneaky bastard!)
Around here comes the part of Half-Life lovingly referred to as the
"really lame jumping section." Through the door into "Core Level B" you'll
find a series of teleporters leading you higher and higher up a shaft.
You'll have to discover which teleporters lead you where -- and you'll also
have to watch out that if you teleport to a higher level, the rotating
platform will be beneath you at the appropriate time.
You'll reach another room which consists of platforms which not only
revolve, but move up and down as well. You'll need to ride around the
outside to activate the switches, then jump into the newly-opened teleport
chamber in the middle.
After climbing up a ladder and running down some corridors you'll reach
a stronghold where you'll be informed about the next stage of your journey.
Stock up on health and ammo -- you'll need it. Be sure and take the long
jump module too.
When you reach the giant room with the big teleporting machinery in the
middle, get ready for a fight. Once the scientist starts to power up the
teleporter, wonderful new flying Alien Controllers will start popping out
of nowhere and flinging fireballs everywhere. The scientist has a pretty
crappy glass enclosure he's working inside (what happened to the
bulletproof glass that's everywhere else around this place?) and the flying
aliens will be trying to take his ass out just as much as yours. Liberally
use the egon and MP5 to keep the scientist happy until he instructs you to
jump into the portal that's appeared. Do as he says.
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