Mouse Variables
Command
or variable |
Default
value or arguments taken |
Description |
hud_capturemouse |
1 |
Enable
"snapping" cursor to menu when activated. |
lookspring |
0 |
Enable automatic view centering
if +mlook is off. |
lookstrafe |
0 |
Enable strafing if +mlook is
off. |
m_filter |
0 |
Enable mouse filter. |
m_forward |
1 |
Set mouse forward sensitivity
(multiplier). |
m_pitch |
-0.022 |
Set mouse pitch sensitivity
(multiplier). Positive values do not invert the mouse; negative values do. |
m_side |
0.800 |
Set mouse strafing sensitivity
(multiplier). |
m_yaw |
0.022 |
Set mouse yaw sensitivity
(multiplier). |
sensitivity |
3 |
Set mouse sensitivity. |
zoom_sensitivity_ratio |
1.200 |
set the ratio of normal mouse sensitivity to zoomed-in (alt fire crossbow or .357 in HL, sniper rifle in TFC) mouse sensitivity |
Joystick Variables
Command
or variable |
Default
value or arguments taken |
Description |
joyadvanced |
0 |
This must
be 1 before changing advanced joystick variables. |
joyadvancedupdate |
|
This must
be 1 to activate advanced joystick variable changes. |
joyadvaxisr |
0 |
Set mapping of DirectInput axis R
(joystick rudder). 0 = not used, 1 = forward and backward movement, 2 = looking up/down, 3 =
side-to-side, 4 = turn left/right. |
joyadvaxisu |
0 |
Set mapping of DirectInput axis U
(Assassin 3D, WingMan Warrior, SpaceOrb). Set the Assassin 3D to left/right. 0 =
not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 =
turn left/ right. |
joyadvaxisv |
0 |
Set mapping of DirectInput axis V
(Assassin 3D, WingMan Warrior, SpaceOrb) Sets the Assassin 3D to joystick-look
up/down. 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 =
turn left/ right. |
joyadvaxisx |
0 |
Set mapping of DirectInput axis X
(joystick left/right). 0 = not used, 1 = forward and backward movement, 2 = looking up/ down, 3 = side- to- side, 4 =
turn left/ right. |
joyadvaxisy |
0 |
Set
mapping of DirectInput axis Y (typically joystick forward and
backward). Allows the joystick to move forward and backward. 0 =
not used, 1 = forward and backward movement, 2 = looking up/ down, 3 =
side- to- side, 4 =
Turning left/ right. |
joyadvaxisz |
0 |
mapping of DirectInput axis Z (typically joystick throttle). Not used. |
joyforwardsensitivity |
-1 |
Set how
much joystick must move for "full speed" forwards/backwards. Again,
negative numbers invert controls. |
joyforwardthreshold |
0.150 |
Set
"dead zone" for moving forwards/backwards. |
joyname |
0 |
Set joystick name. |
joypitchsensitivity |
1 |
Set ratio used when
player looks up and down using the Assassin 3D. Again, negative numbers invert
controls. |
joypitchthreshold |
0.150 |
Set
"dead zone" for looking up/down. |
joysidesensitivity |
-1 |
Set how
much joystick must move for "full speed" side-to-side. Again,
negative numbers invert controls. |
joysidethreshold |
0.150 |
Set
"dead zone" for side-to-side movement. |
joystick |
0 |
Disable joystick
if set to 0. |
joywwhack1 |
0 |
Set this to 1 for Logitech WingMan
Warrior. |
joywwhack2 |
0 |
Set this to 1 for Logitech WingMan
Warrior. |
joyyawsensitivity |
-1 |
Set ratio used when
player looks left/right using the Assassin 3D. |
joyyawthreshold |
0.150 |
Set
"dead zone" for looking left/ right. |
|