Command
or variable |
Default
value or arguments taken |
Description |
bottomcolor |
6 |
Set
bottom (pants) color of your player model [Flags: ai] |
clientport |
27005 |
Set
default client port for connecting to a server. |
cl_allowdownload |
1 |
Enable
download of maps, models, and decals on joining a server if your
machine doesn't have them. Set this to 0 if having MP problems. |
cl_allowupload |
1 |
Enable
upload of maps, models, and decals on joining a server if server
doesn't have them. Set this to 0 if having MP problems. |
cl_cmdrate |
30 |
Set
number of times per second client updates server. (30 is modem
speed; try 50 for LAN or between for cable modems, etc) |
cl_dlmax |
128 |
Set
max number of KB to download from server. |
cl_download_ingame |
1 |
Enable
downloads during a multiplayer game. (This kinda sucks.) |
cl_fixtimerate |
7.5 |
Set
fixed time rate. |
cl_gaitestimation |
1 |
Enable
player stepping estimation. Disabling stops "ice
skating" but might increase perceived lag. |
cl_hightrack |
0 |
Make
spectators follow highest-scoring player. |
cl_latency |
0 |
Set
client latency. |
cl_lb |
0 |
Enable
client-side blood decal prediction if cl_lw is set to 1. |
cl_lc |
1 |
Enable
lag compensation. (server must have sv_unlag 1) |
cl_lw |
1 |
Enable
1.1.0.0 weapon animations and sounds. If cl_lc is 1, set this to
1 as well. |
cl_nopred |
0 |
Disable
client prediction. |
cl_rate |
9001.204 |
Set
rate client sends data to server (bytes/sec). Try 1000-4000 for
modem, 6000-9000 cable, up to 20000 if T1. Incorrect values can
increase lag dramatically. |
cl_resend |
6 |
Set
number of times to resend lost packets. |
cl_shownet |
0 |
Display
network packet numbers. |
cl_spectator_password |
0 |
Set
password for spectator access. |
cl_timeout |
305 |
Set
inactivity time before client is disconnected. |
cl_updaterate |
20 |
Set
number of updates client requests from the server per second. |
connect |
"[IP
address]:[port number]" |
Connect
to server.<PORT>
|
coop |
0 |
Enable
co-operative play mode. |
disconnect |
|
Disconnect
from a multiplayer game. |
fakelag |
0 |
Simulates
more lag at increasing values. |
fakeloss |
0 |
Simulates
packet loss at increased values. |
getcertificate |
|
Authenticates
Half-Life CD key without joining server. |
graphheight |
64 |
Set
height of net_graph display. |
ipx_clientport |
0 |
Set
client port for IPX LAN game |
ip_clientport |
0 |
Set
client port for TCP/IP LAN game |
list |
|
Lists
local servers (via slist) |
name |
0 |
Set
client player name. |
net_graph |
0 |
Display
useful, but lag-increasing graph of ping, lag, packet loss, etc.
Try net_graph 1, net_graph 2, net_graph 3. |
net_graphpos |
1 |
Position
netgraph on screen if net_graph is active. 1 = right, 2 =
center, 3 = left. |
net_graphsolid |
1 |
Enable
solid-drawn graph if net_graph is active. |
net_graphwidth |
192 |
Set
width of net_graph width. |
net_scale |
5 |
Set
net_graph's vertical scale. |
net_showdrop |
0 |
Display
packets dropped from network. |
net_showpackets |
0 |
Display
network packets. |
pingservers |
|
Display
ping numbers in the server list (instead of green/red dots) |
port |
27015 |
Set
default connection port. |
pushlatency |
-50 |
Set
pushlatency. Preferred value is -0.5 * your ping. |
reconnect |
|
Reconnect
to current server (if not connected). |
retry |
|
Try
to reconnect to current server four times. |
showinfo |
|
Display
all packets. |
slist |
|
Search
for local servers. |
topcolor |
30 |
Set
player model top (shirt) color. |
upload |
|
Upload
client files to connected server. |