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    Главная » Статьи » Half-Life 2 » Half-Life 2 Deathmatch

    Server Guide

    Source Dedicated Server Guide

    By Drocona

    Welcome to Planet Half-Life’s very own source-powered dedicated server guide! In this article, I will explain how to install, configure and run the Source dedicated server. I’ve tried to be as clear and detailed as possible, and I’ve included pictures of just about everything that I discuss. I will start with the minimum requirements and then move to the installation of a classic Counter-Strike: Source dedicated server. The rest of the article deals with other server sundries such as admin etiquette, plug-ins, etc. If you have any further questions after reading this guide, you are always free to visit the Source Dedicated Server Community forums and ask for help—that's what we're there for!

    Table of Contents

    Requirements [top]

    Servers use a lot of bandwidth (internet connection speed), memory and CPU/processor power. Because of this, not everyone can run a server; the most common bottleneck is the internet connection (usually isn’t fast enough). I will list a few things that are important for hosting a server—you should have at least the minimum requirements listed below—if you don’t there is no guarantee (and a high chance) that the server will not run optimally.

    Today’s computers are capable of running most servers, but you should always take into consideration just what you want to host and to what level. There are limitations on everything and some machines might not even be able to run the server at all.

    Processor/CPU power: To run a Source dedicated server you need at least a 1.0Ghz Intel CPU or equivalent. This will run a basic server with 20 slots at a good level of performance.

    Memory: To run a normal server you will need at least 512MB RAM, you might need to restart the server every once in a while to clean up the memory. 1GB is enough to run over 60 player slots total.

    Bandwidth: Bandwidth is used a lot—more specifically, upload bandwidth. Here is a list of how fast your connection must be to run a certain number of players at lowest settings. (When talking about bandwidth for servers we always talk about upload, not download.) Note: these numbers are theoretical, your results may vary slightly!

    Upload Speed (Kbps) Player Limit
    240 6
    320 8
    400 10
    480 12
    560 14
    640 16
    720 18
    800 20
    880 22
    960 24
    1120 28
    1280 32
    1440 36
    1600 40

    These values are calculated with the following formula: (5,000 * player number * 8) / 1,000

    Windows Server Installation [top]

    If you meet all the minimum requirements, you can proceed with the installation of your server! I will start by downloading the so-called HLDS Update Tool. This is a command line program that is capable of installing the server. There is currently no other way to install a dedicated server.

    Next, before installing the tool, choosing an installation folder is very handy. Most people use C:\SRCDS but you can use whatever you like. For this tutorial I will be using F:\SRCDS. It’s very convenient to make folders in this fashion: place the main SRCDS folder on drive F (or whichever drive you’d like as mentioned above). Inside the SRCDS folder, make a folder called Updater. This folder will be used for for the installation/update program.

    The next thing to do is to install the program itself. Simply start it up by double clicking the downloaded hldsupdatetool.exe file. Click "Next” on the screen that pops up, read the Subscriber Agreement and click "I Agree”. On the next window you will be asked where you would like to install the update tool—use the "Updater” folder that you created in the last step.

    When you’re done click "Next”. You will be taken to the next window that tells you everything is ready to install. If you filled in the destination folder correctly click "Next”. If you made an error simply click "Back” and correct it. It will install the files and a new window will pop up asking you which region you’re located in. Select the region you are in (or closest to, if yours isn’t listed). For instance, I select Europe since I’m in The Netherlands. Click "Next” to continue.

    On the next window, you will be asked if you would like to participate in the mailing lists. You can ask questions and receive information on everything that has something to do with the SRCDS and the original HLDS. Be mindful, if you choose to use it you get like 10 e-mails a day. It’s a choice you’ll have to make. If you want to participate click "Mailing List Information”, if you don’t want to, click "Next”.

    You will now be asked if you want to read the readme. Select or deselect it as you wish—I will explain everything you need to know about it. Click "Finish” to finish the installation. You should have the following files in the "Updater" folder now:

    Now all is set to install the actual server! To begin installation, the update tool must be used to execute specific commands, as previously mentioned. These commands can be given by making a shortcut or a batch file. I will explain how to make a shortcut, since it’s the easiest and quickest way to do what you want to do.

    Start by making a shortcut to HldsUpdateTool.exe. Right-click somewhere in the folder and go to New⇒Shortcut. In the window that pops up, click the "Browse” button and navigate to F:\SRCDS\Updater\HldsUpdateTool.exe (or whichever folder your tool is in) and double-click it.

    The next thing to fill in is the name of the shortcut; I call it Install-Update since that is its function. Having done that, you can finish up the shortcut and go to the next step.

    As mentioned before, the update tool needs commands to run. Right click the Install-Update shortcut and select "Properties”. If you’re not already on the "Shortcut” tab, click it in the new window. The commands will be added in the box called "Target”. Currently, it should read: "F:\SRCDS\updater\HldsUpdateTool.exe”. Commands will be added behind this line. Add the following commands behind the already-present text: -command update -game "Counter-Strike Source" -dir F:\SRCDS

    -command update entry is to tell the program to install or update the files that you need.
    -game "Counter-Strike Source" will tell the program to install the files for CS:Source.
    -dir F:\SRCDS tells the program where to install the actual server.

    Well, that was the hard part, now to start downloading the necessary files. The server in this demonstration will be installed at F:\SRCDS with CS:Source files.

    To start the download process, simply double-click the shortcut and a command prompt window will pop up. This window will report everything that the tool is doing. First, the tool will check to see if there are any updates to it, and if so will install them. After that, it will start installing the server.

    It will download all the needed files from the Valve servers; this will take approximately 1 hour depending on your internet connection speed (it takes almost exactly 1 hour on a 3Mbit connection). The total download size is approximately 1 gigabyte.

    It’s possible that an error will show up while downloading, causing the installation to abort. If this happens, the screen will disappear. It’s not a big deal however, as all you have to do is click the shortcut again and it will continue from where it stopped. Of course, you can also use this feature to purposely interrupt the installation progress and continue at a different time.

    Even though our demonstration server is for CS: Source, the tool will also download a few necessary hl2 files, so don’t freak out when this happens. When it’s finished, the SRCDS folder should look like this:

    If the srcds.exe is missing, it means that the install procedure didn’t complete. Click the shortcut again to continue the installation until it finishes. If srcds.exe still doesn’t show up, you will have to add another command to the shortcut "Target” box at the very end:–verify_all. Make sure there is a space between the last command and this one. It’ll look like this:

    Now that the updater has finished the installation, everything is in place to start up the server. In order to do this, the server needs commands just like the update tool shortcut; a shortcut to srcds.exe will do all the work. I call the shortcut "Run SRCDS”. It’ll show up next to the srcds.exe file as shown in the picture below.

    In order to make it work, commands have to be added to make the server act the way we want it to act. First, I will explain what commands are available, what they do and whether or not they are optional. This is just a quick explanation; some of these commands will be drilled into further later on.

    -console: This command will tell the server to run in console mode. It’s the main mode for the SRCDS. It has a lot of advantages when compared to the GUI version that some people tend to use. Console runs with less resources and more control.

    -game: This command tells the server which game to run. You have to specify the name of the folder the game is using. We will use "cstrike” because that’s what CS:Source is called on the server.

    -tickrate: This will set the tickrate the server will use. This is a somewhat advanced command; a server runs at a default of 33. Changing this will result in different quality—you shouldn’t set this below 33. If you put in a higher number (up to 100, which is the maximum) the server will use much more resources (memory, bandwidth and CPU) and when ran at 100, the resource requirement will be tripled. I will use the default 33 tickrate.

    -ip: This is an optional command, however it’s strongly suggested that you use it. It tells the server what the IP address is, so it will "listen” to that IP.

    -port: This command is also optional, it’s used to bind a port to the server. The default port is 27015 which I will use too. When you run multiple servers you should set server 2 to 27016 etc.

    -maxplayers: This will set the maximum amount of players that can join and play the server at the same time.

    +map: This command tells the server what map to load when it starts up, if you don’t use this the server will idle and do nothing.

    Those are the base commands to use when running a server. You can add more if you’d like, but they are not needed.

    Now I will explain how to fill in every command and how to set the tickrate, maxplayers and ip.

    The tickrate is one of the core commands to set the quality of the game. Each tick represents 1 update per second. As I said before 33 tick is the default and pretty much the minimum value that you can get away with. 33 ticks means that the server will send 33 updates per second to each client that is in game. If you set the tickrate to 50, it will send 50… and so on. Most servers use 33, 66 and 100, I have no idea why, because you can use any number you like, but that’s usually the way it’s done. I will use 33 tick because my connection is not fast enough to run higher tickrate with a decent amount of players.

    So far, this is our commandline:
    F:\SRCDS\srcds.exe -console -game cstrike -tickrate 33
    -console because the server will run in console mode.
    -game cstrike because we want a CS:Source game.
    -tickrate 33 because it’s the default and normal tickrate suitable for every server.

    The (internal) IP address of the server is what you want to enter next. If your server is not behind a router, then your internal IP and external IP will be the same. In this case, all you need to do to find out your IP is to visit this website. If you are behind a router, you should use the following method to obtain your internal IP instead.

    Click "Start” and then in the menu choose "Run...” A box will pop up—type CMD. Next press "OK” or hit the return/enter key.

    A black window will open. In this window type "ipconfig” and hit return/enter. It will look like this:

    The number with the yellow box around it is your IP (if you're not behind a router, then this is also your external IP). If it shows as 192.168.0.xx (like mine), this means you are behind a router and will need to use the website above to find the IP to give to your friends and whoever else you want to join your server. But for now, enter this internal IP into your commandline:
    F:\SRCDS\srcds.exe -console -game cstrike -tickrate 33 -ip 192.168.0.81 -port 27015
    -ip including the IP-address that shows up for you (for me that’s 192.168.0.81).
    -port 27015 to bind the server to port 27015 (the default port).

    The next command to enter is the -maxplayers command. This one is a little tricky since it requires 3 things. One is the amount of bandwidth you have, two is how many players you wish to host and three is the sv_maxrate setting we come to later on in the configuration file. For now I set it to 10, as I know my connection can run 10 players (I have 512 kbps). I will explain this in full detail in the server configuration part.

    Now here’s the final commandline to run the server:
    F:\SRCDS\srcds.exe -console -game cstrike -tickrate 33 -ip 19.155.2.10 -port 27015 -maxplayers 10 +map de_dust2
    I use de_dust2 as a startup map, but you can enter any map you’d like here.

    The commands are entered and the shortcut is ready. Double-click the shortcut to make the server run for the first time. A console will open and after a few seconds (depending on how fast your pc is) the server will be loaded. It should look like this:

    As you can see, there are a few errors in there. The first one is Error: Material… This error should be ignored; errors like this do nothing to the server whatsoever so it’s safe to just let them be. The second error is "couldn’t exec server.cfg”. This will be explained in the configuration part.

    The following part only applies to servers that are behind a router/gateway. Because you are not directly connected to the internet, the first machine that the internet signal comes into contact with (usually the router) has to forward the data to the server machine. This is what we call port forwarding. If you incorrectly (or don’t at all) forward ports there is a high chance that the server will not be available on the internet (meaning no-one can join except you). Since there are loads of different setups and routers, I can’t cover each one. Instead, I will list the ports that have to be opened to run a server on the internet.

    UDP 1200 (Friends Network)
    UDP 27000 to 27015 (Gameport)
    UDP 27020
    TCP 27030 to 27039
    TCP 27015 (SRCDS Rcon port)

    Note: as some of the ports above are in ranges (27000-27015 for example), you should enter them individually (27000, 27001, etc) on the port forward table. There have been several issues with port ranges on some routers. If you don’t know how to do this with your router, please visit portforward.com to find out how.

    You can check if your server is online on gametiger.net or you can add the external IP (found on whatismyip.com) to the steam server favorites list. When you are behind a router/gateway, you can’t simply give people the IP of the server that you got from the ipconfig table and tell them to join. In this case, you have to give them the external IP found at whatismyip.com.

    Server Configuration [top]

    Remember the server.cfg error when you first started up the server? That’s the main configuration file for the server. Every variable like start money, server name, passwords, bots and bandwidth settings go in the file called server.cfg. This file does not exist yet, and that’s why the error pops up. It should be made in the cfg folder of the server, which is located at F:\SRCDS\cstrike\cfg.

    Create this file using notepad—simply right-click in the folder and select New⇒Text Document. Don’t name it anything yet; just open it.

    Next, click File⇒Save as… Type "server.cfg” in the filename box (including the "”). Save the file in the cfg folder.

    The next thing to do is to enter all of the variables to configure the server with; this will take ages to do. That’s why I’ve included my own server.cfg so you can use it instead! It has all of the main variables set to have your server run very well. If you want to make your own server.cfg that’s totally fine of course—just take a look at the full cvar list as of January 2007. It’s a mess (a grand total of approximately 1,500 variables), but you can find every available cvar in it, most with an included explanation of what it does.

    One of the most important things to keep in mind while writing the server.cfg is the syntax. It is very simple actually:

    // means the server will ignore everything behind // on that line, so if you want to stop using a variable, put // in front of it (also useful for making comments)
    Every variable has to be put on its own line, or else it will not be read and/or give an error.
    If you have spaces somewhere (the name of the server for example), be sure to write it between quotes.

    Here are some explanations on the most important variables:

    sv_maxupdaterate 100: This variable sets the maximum amount of updates the server will send to each client per second. If you set this to 100, your server will run optimally because the tickrate automatically adjusts this value. Having a tickrate of 33 will make this variable 33 as well. Thus, a setting of 100 for this variable is more or less a "one size fits all.”

    sv_minupdaterate 20: This variable is the opposite of maxupdaterate. During the years I’ve been hosting servers, I’ve found out that when the updates drop below 20 per second, clients start to experience lag. That’s why we set this to 20; just like maxupdaterate, this value fits all servers.

    sv_maxrate: This variable probably has the most impact on the quality of the server performance. It’s the maximum amount of data sent to one client per second. If you don’t have a great connection, you can set this variable to make your server run perfectly. As I explained above, this has something to do with the maxplayers of the server. To calculate this variable we use a formula; it’s simple and 90% accurate.

    Bandwidth (in kbps) * 128 / Maxplayers = sv_maxrate
    For me it would be like this: 512 * 128 / 10 = 6553.6

    The maximum number you can set this variable to is 30000. If the outcome of the formula is higher than this number, just set the variable to 30000.

    Now, what does this have to do with maxplayers? Well, with a maxrate below 5000, the server starts experiencing "choke”. Choke refers to the number of packets there are in line (waiting) to be received or sent by the server. As you can imagine, this is a bad thing to have high values of (or any amount, really)! Thus, if the above formula gives a maxrate below 5000, you should lower the maxplayers value.

    Now when you start up the server by clicking the shortcut, the "couldn’t exec server.cfg” error shouldn’t appear. The next thing to set is the Message of the Day (MOTD). It’s located in the cstrike folder as motd.txt. You can open and edit it with notepad—this file is a bit tricky because it’s written in HTML, so you’ll need to know basic HTML before you can edit this. If you don’t know HTML, you can find everything on this website.

    Here are some basics on editing the MOTD:

    Between the <pre> and <pre> tags you can write anything that you like (delete the standard text that’s currently there). If you wish to put a return/enter in it you have to type <br>.

    It’s also possible to redirect to a website. In order to do this, delete everything between <head> and </head> and replace it with this:

    <title>MOTD name here</title>
    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
    <meta http-equiv="Refresh" content="0" url="http://www.mywebsite.com">

    The mapcycle file is pretty easy to change. It’s called mapcycle.txt, and just like the MOTD it’s located in the cstrike folder. You can simply delete or add maps to this. Just make sure that every map has its own line in the file. Also make sure you spell each map name correctly. You can view all available maps in the file called maplist.txt.

    Server Administration [top]

    RCon stands for Remote Console, and it’s used by all major games (Quake, HL etc). As the name says, you can use the console of the server from the client. On the server console you can change all settings of the game, manage players and talk to everyone in-game.

    There are a few things to set before RCon is usable. First of all, you have to open the server.cfg and set the rcon_password variable to something. I will set it to "dude”. Save the server.cfg and exit the document. The rest is done in-game (while playing in the server). In order to log into RCon, you have to open your own console in-game. This can be done by pressing ~ (tilde, the key next to 1). If nothing happens, don’t worry; the console is disabled by default. To enable it go to options, click the "Keyboard” tab, and then the "Advanced…” button. The console can be enabled here by selecting the checkbox "Enable developer console (~)”.

    Once the console is enabled, join your server and open ‘er up (press ~ silly!). You will be taken to the main menu of CS:Source and a window called "Console” will pop up. This is where it’s possible to log into RCon. To log in, type "rcon_password dude” (replace "dude” with your own password, specified in the server.cfg). If there is no response from the server in the console, it means the password is correct.

    Now, to send commands to the server console, type "rcon <commandhere>”. Typing rcon signals the server to execute whatever command follows rcon. I will make the server say "hi” to everyone in the game by typing "rcon say hi”. The console will return "autokick is disabled for ” because you are recognized as an administrator of the server. Next, the console will list "Console: hi” twice. The first instance is a direct return from the server (which only you can see), and the second instance is the text that everyone sees in-game: Console: hi

    As long as you stay in-game, you only have to type the rcon_password once. Now let’s add a bot to the game. Type "rcon bot_add” to make a bot join. You will see what’s to the right in the console.

    Note: If the console disappears when you type something, hold down the ALT key when you type the first character into it.

    Below is a list of the most-used commands to administrate your server:

    Command Explanation
    rcon_password <password> To authenticate with the server to start using RCon.
    rcon <commandhere> The main command to execute commands on the server.
    say <text> Say something in-game as Console: <text>
    changelevel <map> Change the level of play (Example: de_dust2)
    stats This will show a table with CPU usage and stuff on the server.
    restartgame <x> This will restart the game (NOT the server) in <x> seconds.
    quit This terminates the server.
    writeid Saves all the banned SteamID’s.
    writeip Saves all the banned IP-addresses.

    For the following commands, information is needed from the server (like unique steam ID’s, user ID and IP-addresses of the persons playing). You can use the "status” command to get a list of players and their info.

    Command Explanation
    kickid <number> Kick someone from the game, using the UserID or SteamID.
    banid <x> <y> kick Ban <x> in minutes (0=permanent) <y> User or SteamID.
    addip <x> <z> kick Ban by IP <x> same as above <z> IP-address of player.
    removeid <p> Remove ban for <p> by SteamID.
    removeip <q> Remove ban for <q> by IP-address.

    Additionally, you can execute all variables that are set in the server.cfg or which are available in the SRCDS. For instance, you can change the gravity or set friendly fire on/off. (e.g. setting "sv_gravity 400" would create a moon-like atmosphere on your server (800 being the normal gravity value.)

    Note: These values are reset on map changes since every time the map changes the default server.cfg will be loaded. Also, some values don’t get set immediately and need a server restart to become effective.

    There are also faster and easier ways to administrate your server. This is made possible by plug-ins. One of the most popular plug-in is the Mani Admin Plugin. It changes gameplay, adds voting capabilities, sounds, "billboards” and—most importantly—easy administration.

    They have excellent support at the forums (also located on that website) and all documentation is there. If you have any problems, simply look it up in the documentation or ask at the forums.

    To install the plug-in, open the package (.zip) with a program like WinZip, WinRar or WinAce (all free compression tools). There are 4 folders in there (as of build 1.2 BETA-R): addons, cfg, materials and sounds. These folders are also present in the SRCDS\cstrike folder. Installing this plug-in is as easy as extracting the files, adding a line to the server.cfg and making a .vdf file to load it into the server.

    Simply press the extract button and extract the package into SRCDS\cstrike. If it asks to overwrite, click "yes” or "yes to all”. Now all that’s left to be done is creating the .vdf file. This can be done manually or with the CreateVDF.exe supplied by Mani.

    Manual: Browse to the addons folder located in SCRDS\cstrike. Create a new text document, open it and put this in it:

    "Plugin"
    {
         "file" "../cstrike/addons/mani_admin_plugin"
    }

    Next, save as "mani_admin_plugin.vdf” (including the quotation marks).

    Mani’s CreateVDF.exe tool: Browse to the addons folder located in SRCDS\cstrike and double-click CreateVFD.exe. Select cstrike from the drop down menu. Press "Save VDF,” and save on the window that pops up. It’s that easy!

    That .vdf file will load the plugin into the server. Now there’s one more thing to do—load the mani configuration at startup. To do this, open the server.cfg located in SRCDS\cfg and add the following lines at the end of the file:

    //----------------------------------//**ManiLoad**\----------------------------- ---------\
    exec mani_server.cfg

    Save before you exit and Mani Admin Plugin should now be working.

    Sample Modification Installation [top]

    To install a mod, special files are needed. These files have to be acquired from the mod makers, in this case Goldeneye: Source. GE:S’s files can be downloaded from their website, and as with everything, the latest version should be downloaded.

    Mostly, the files come in a .zip. They contain a folder with the mod name or an abbreviation thereof. In this case, the folder is called gesource. The next thing to do is to extract the gesource folder to the server folder (where the cstrike and hl2 folders are located on your hard drive already). That’s pretty much everything that has to be done to install a mod; any additional steps will be mentioned in a guide, documentation or the readme that comes bundled with the mod files.

    The SRCDS folder should look like the above now. Just like every server, it needs to be configured (as discussed previously). The configuration file can be found in the same place as always—the cfg folder. Most mod developers include a server.cfg (unlike the installer of the CS:S dedicated server), including the variables special to the mod.

    The path to put/make the server.cfg is in this case SRCDS\gesource\cfg (not cstrike\cfg). In the case of Goldeneye: Source, the server.cfg is there, but the mod variables are not included. These variables can be found on the developer’s website 90% of the time. The following variables are available according to their website (for descriptions look at this page):

    ge_weaponloadout
    ge_ltk 0
    ge_itemloadout
    ge_goldengun 1
    ge_gameplay deathmatch
    ge_allowjump 1
    ge_roundtimer 300
    ge_paintball 1
    ge_teamplay 0
    ge_startarmed 0

    I’ve included a premade server.cfg for this mod, so you don’t have to do all the work again.

    The next step is to make a shortcut and add commands to start up the server. The easiest way to do this is to simply copy the shortcut "Run SRCDS”. It will show as "Copy of Run SRCDS”; rename it to something you like. I use "Run GES SRCDS”.

    There are a few things that need to be adjusted in this shortcut, so go to its properties and find the "Target” box. It should show this (with the exception of the IP matching yours instead, of course):
    F:\SRCDS\srcds.exe -console -game cstrike -tickrate 33 -ip 19.155.2.10 -port 27015 -maxplayers 10 +map de_dust2
    To make the server run the mod we have to change the –game parameter to the mod name. In this case we change it to –game gesource.

    We also have to change the +map parameter since the mod doesn’t have the map de_dust. To see a list of available maps, simply open up maplist.txt and pick one. Set the +map parameter to a map you like; I will set it to +map ge_facility. When you’re done, the parameter line should look like this:
    F:\SRCDS\srcds.exe -console -game gesource -tickrate 33 -ip 19.155.2.10 -port 27015 -maxplayers 10 +map ge_facility
    That’s all there is to it! Double-click the new shortcut and the server will start up.

    Note: as you can see, there are a lot of material errors; just like the normal CS:S server, these can be ignored.

    Another mod you can install easily is Hidden: Source. It’s the easiest installation I’ve found so far, in fact. It’s similar to the GE: S installation, with the exception that the folder isn’t called "gesource”, but "hidden”. This mod has everything included in the package—the configuration is set up, ready for you to edit it to what you like. It’s a great mod to play with friends or with a clan, and is quite user-friendly, so I strongly suggest it for you who want to host a custom mod on your servers.

    Public Relations [top]

    Having a well-performing server (no lag issues) doesn’t guarantee having a busy server! There are many more variables a responsible (and successful) server administrator must keep in mind. One of these is the map cycle. Who will join your CS:S server if you run cs_havana? Well, pretty much nobody! So, what maps should we run to get a good amount of players into our server, and how do we keep them amused? Read on, o’ loyal PHL’ers!

    There are a few ways to get in-the-know as far as what the "hype” levels are, which ones are good to attract people, which ones are considered most fun, and which ones are good for adding variety to the player’s experience. The easiest way to find all this out is to open up the Steam server list and sort it by map name. Scroll through the servers, paying attention to the amount of players playing each map. As you all probably know, de_dust2 is a level that literally pulls people into the server (almost every server in the list is full). What you will notice too is that hardly any server runs cs_havana, and the ones that do run it are empty 95% of the time.

    Below, I’ve constructed a map cycle that should help get some people into your server, and subsequently keep most of them playing for a self-sustaining period of time.

    1. De_dust2: This level should be set as the startup map. 80% of the players join de_dust maps. It’s the most hyped level there is—people can play it all day and everyone knows it.

    2. Cs_office: Office is a nice map too. It’s one of the most-played levels after the dust maps. it gets placed after de_dust2 because it is almost the opposite of it gameplay-wise. It has small hallways which are good variation to the vast expanses of de_dust2. Also, the setting of the map is a nice change from the dust style. There are of course a small amount of folks who don’t like it that much, but most of the players will stay in-game (at the very least to wait the level out).

    3. De_piranesi: This is a pretty well-balanced map. It also provides some nice rush spots, the bomb spots are in well-balanced places, and there is enough stuff around to provide decent cover. It will definitely not hurt your server to include this one in your map cycle.

    4. Cs_italy: This map has many facets. There are many ways to approach the target, and many options to choose from as far as how to win rounds. It is also popular with people that like smg’s and sniper rifles. It’s a pretty immersive level and you can get really get into the role of either the counter-terrorists or the terrorists.

    5. De_dust: By the time all of the maps are finished, you may have lost some players along the way. Dust will pull in a good amount of players again; it has the same effect as dust (if a slight bit less). Mostly referred to as camping map, it can actually provide for totally fragalicious chaos!

    6. De_aztec: This map, like office, offers a nice variation on style. It has both a water-logged area underneath, and a nice jungle-setting above. Aztec is a rather neutral map; some people like it, some people don’t at all. Most players will stay in-game though, and this is what we’re after.

    7. Map of your choice here: This is a spot you can fill with cs_compound, cs_militia or de_port. Compound is decent (with the right players), but most clients will leave if it’s all camping. Militia for many players is very laggy, but the map is great for people with a computer capable of running it, and these players often can play the map for hours at a time. Port also seems to lag for many due to big open spaces. It doesn’t really matter which of the three maps you put in here—it’s a matter of personal taste, really. After this map finishes, the cycle starts over with dust2 and players will join again.

    You might be asking yourself, "Why not just have dust maps since they are the only guaranteed player-attracter?” An important thing to keep in mind with regards to the map cycle is to maintain a level of variation of the maps. You should never have three maps of the same type (de/cs), or only have one map style on the server 24/7. Even though these maps initially might bring in players, the game gets boring after a while and people will leave due to staleness. Most maps have some players that like them, and each different map you put up will provide a different type of gameplay, thus keeping the game fresh.

    Another good idea is to allow people vote for the next map (made possible with the Mani plug-in installed), although you have to make sure you configure the settings correctly. The same map mustn’t run over and over again. When this happens, 40% of the players will leave. You have to make sure that you have a good amount of players in-game and never let the server get empty. If it’s empty for a long time, switch back to dust2 or dust to fill it up again.

    Of course, the above map cycle doesn’t have to be used word-for-word. It’s the basic setup that is important and which has proven worthy for two years now for me. What’s the most important to do is to pick a set of maps, split it into 2 groups like I did (first group is 2-4, second is 6 and 7) and then add a popular map at the beginning of each group (i.e. dust maps).

    This way, you can provide the maximum amount of variation, while at the same time reducing the number of players that leave your server. At the end of the cycle, you can put in a map of your choice which will make your server a bit unique; unusual maps like militia or port will spice the server up, but you will also lose some players. That’s why you do it at the end—so a popular map fills the server up again immediately after.

    Some maps are horrible or less popular. I suggest that you don’t choose any of these unless you are really adamant about running them. Some might be 50/50 while others aren’t worthy at all.

    De_cbble: This is a 50/50 map. A lot of players will leave half-way through, leaving only the people who like it a lot.

    De_chateau: This map simply is not popular—most servers run empty on this map.

    Cs_havana: This map is the true server horror! Run this and you have a 90% chance everyone leaves.

    De_prodigy: A 50/50 map, same as cbble.

    De_train: The hype is gone for this map; it used to score pretty well, but now most servers end up empty.

    De_tides: Simply put, this map is way too small and doesn’t provide enough possibilities.

    The final touch to make your server a success is good moderation. Moderation may doesn’t seem very important when you first think of it, but it can honestly be the maker or breaker. When things go wrong, moderators should help out: when there are cheaters, they should take care of it, when people are demanding a different map, they should change to it, etc. There are a few things to keep in mind when striving to be a good administrator/moderator. It’s not an easy task, can be time-consuming, and most of the time will be spent helping and explaining things to clients. These points should be acknowledged and accepted by anyone who is seriously considering a position moderating your server.

    Administrators/moderators should ideally be around all the time. Obviously, if the server is empty they aren’t necessary, but as soon as there are clients, there should at least be 1 admin or moderator. This means that there needs to be someone "on call” all day long, which is impossible for one person to do. Thus, you need a set of administrators and moderators to keep the server moderated all the time in shifts. In the beginning this is not an easy task, as you are essentially on your own when initially create the server.

    Choosing administrators and moderators is very time-consuming. There are a lot of things a potential admin or mod needs to have to be a successful candidate for the position.

    They should be friendly. They should always be open to ideas, feedback and suggestions. They should often chat with the players and have fun. When doing this, it will create a good mood in the server and establishes a good repore with the clients. People are more likely to play on your server if they recognize faces and feel friendly towards other players, rather than playing in a server full of silent strangers!

    They should be knowledgeable. They should know how the server works and how most things in the game work. A good example of this is knowledge of the ability to shoot through walls in CS:S, as it is indeed possible (Quote from Valve Developer: Weapons are able to shoot through walls not thicker than 1 brick). General things about the game must be known by moderators in order to give advice to people that ask for it and to accurately determine if players are cheating or not (and to diffuse situations involving false accusations).

    They should be helpful. When someone asks something, it might be the easiest thing to figure out in the world, but as a moderator one should answer it respectfully anyway. Always remember, "There are no dumb questions, only dumb answers”. Answering the question like, "OMG stupid noob go learn the game!” or in some other snotty fashion will alienate players quicker than you can snap your fingers.

    The person should be neutral during fights—they should never pick a side. If someone thinks there is something wrong with the server, they should be listened to and talk to about it. Maybe that person knows much more about servers than you’d think! An answer like, "Nothing’s wrong with the server! Get lost—it’s you.” will give the impression that the server administrators and moderators do not care what the players think. Remember that running a server is similar to running a business, in that "customers” should always be given consideration, as they are what make your server. When there is a fight, a responsible moderator will listen to both sides before making a decision.

    Respect is extremely important, and yet is where 60-70% of the admins and mods go wrong! They think because they are the admins, they can do everything they like. Well, technically this is true, but with this attitude, one will find themselves "self-appointed king” of an empty, failed server! An attitude that one is always equal to every player that joins the server is necessary. When something goes wrong, a moderator has the power to correct it, but should always stick to the server rules and not flaunt their power. If people are allowed to swear according to the rules and someone swears at a moderator, they shouldn’t kick or ban the player just because they can and just because the insult happened to be aimed at them personally. This is one of the most important things to keep in mind when you are an admin or mod; never ever abuse your powers or use it in your favor unfairly!

    If you stick to these five rules of engagement, you are guaranteed to have the most ideal administration setup there is. Your server will likely be populated every day, with players enjoying themselves and with the helpful staff around.

    One other thing to keep in mind is how to choose your staff. This will (and should) take months to complete. To get a good working staff you will have to look at players that join your server and get to know them personally. Which ones always come back? Regular players are very valuable and can be good candidates for moderation positions.

    You will most often find the best mods/admins in the mid-skilled range. This is because they know the game fairly well and they don’t go crazy about getting shot, calling people cheaters all the time. Mid-skilled players also tend to lack the elitism that plagues much of the higher-echelon community (not to mention, higher-skilled players are often too busy with clan matches and what-not to dedicate the needed time to be an excellent server moderator).

    This will mean that in the beginning, you won’t have any staff other than yourself. If you happen to already know people who are up to the task, you can of course add them as mods/admins. However, never add friends or other people whom you know unless you are sure they can do the job responsibly. The same goes for clan members. It might sound antisocial, but they often make bad (even the worst) staff members.

    A common rule that is used by many server administrators is the following:

    People who ask to be admin or mod are not up to the task. You will run into a lot of these players while hosting a server. Simply ignore them and always keep in mind: people who ask for it don’t get it. Only players who want the ego trip will ask for the position, and that is the last type of staff member you want to have.

    Advanced Tips and Tricks [top]

    There is a lot more you can do with your server than initially meets the eye. You can change gravity, slow objects down and tons of other things. I will explain a few here that are the handiest or might be fun modes for your server.

    Batch file: You can start up and automatically restart your server with a batch file. It can be used instead of the shortcut if you prefer it. You can "program” your own functions into it as well. This .bat file is an example batch file I’ve created which will restart the server should it crash and simultaneously records any crashes into a log file. If you want to use it, you’ll have to change the file paths to the correct location for your own server. Batch files are also handy for updating your server.

    FPSbooster or WMP: Here’s a trick to boost the FPS of your server. Higher FPS will make the game run smoother. The higher the better, as long as you keep it below 800 (when you go above 800, you will most likely find a lot of unexplainable server issues. It’s the high FPS, I’m tellin’ you!). The secret to this trick is to simply open Windows Media Player (and keep it open) while your server runs. It will boost the fps to the max value set by fps_max. WMP uses a relatively high amount of resources though, which is why I prefer the srcdsfpsboost.exe program. It’s only 37kb and does the job perfectly! Grab the file here.

    Matrix Mode: Matrix mode is rather easy to explain. When you shoot stuff or kill someone, it/they will move slowly, ala the matrix style. It can be pretty neat to have. I’ve included a .cfg file to accomplish this. Simply place it in the cfg folder of the server, and then open up the server.cfg and add the line "exec server.cfg” somewhere. To turn matrix mode on, type "mms” in the console once in-game. The readme for this mode can be found in the cfg file itself.

    Afterdeath Mode: Afterdeath mode is the same as matrix mode, only reversed! Instead of things flying away from the shooter, everything will fly towards the shooter. It mostly scares the crap out of people; I’ve seen a lot of clients freak out when this mode is enabled. The mode is included in the matrixmode.cfg. Simply install like said above and you’re done. The readme can also be found within matrixmode.cfg. To turn this mode on, type "mmsad” in the console (Note: you can’t run matrix mode and afterdeath mode at the same time)

    BOT names and sounds: Are those standard bot names and sounds getting boring? No problem—you can open botprofile.db and botchatter.db with notepad (located in the SRCDS\cstrike folder) and edit them to your heart’s content. You can change whatever you like: names, weapon setups, skill levels and even make them use different radio sounds. Be sure to make a backup before editing the files just in case!

    Titles.txt: This file is located in SRCDS\cstrike\scripts, and with it you can change labels and what-not in the game (you could call the terrorists "Wimps” and counter-terrorists "Douche Bags” if you wanted to). Make sure you make a backup here too!

    Debugging: Did your server crash without you knowing what the problem was? When a server crashes, .mdmp files are made in the main folder. You can open these with Microsoft Visual Studio .NET 2003 and see what’s wrong (Thanks to Manofphat for this tip).

    Sv_downloadurl: If you have web space, you can use this variable to let people download custom maps and sounds from the web server instead of the game server itself. This will improve speed a lot; it can go as much as 50x faster. If your website is http://www.mywebsite.com for example, you’d make a cstrike folder on your website at http://www.mywebsite.com/cstrike. Then you would set the variable like so: sv_downloadurl http://www.mywebsite.com/cstrike. The next thing you will need to do is upload all of the custom maps and sounds you will be using on the server to the cstrike folder. Maps go into http://www.mywebsite/cstrike/maps and sounds in http://www.mywebsite/cstrike/sounds.

    Surf settings: Do you like surf maps? If you want to host a surf server you have to add something to the configuration—simply running the surf map isn’t enough. It’s rather easy to do though; simply add the following command to the server.cfg: sv_airaccelerate 100. You can also raise it a bit (up to 200) to make surfing easier.


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    Категория: Half-Life 2 Deathmatch | Добавил: demon304dima (28.09.2011)
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