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    Главная » Статьи » Team Fortress » Team Fortress 2

    Team Fortress 2 Overview

    Team Fortress 2 Overview

    Team Fortress 2 is a stand alone team based multiplayer game built on Valve’s Source engine. There are two teams in the game, Red and Blu. During each round the two teams compete to achieve objectives which differ depending on the game mode.

    During the Capture the Flag maps, teams will attempt to infiltrate the opposing team’s base, steal the intelligence briefcase, and bring it back to their base while at the same time protecting their own briefcase. If a player dies while carrying the opposing team’s briefcase, the briefcase will fall to the ground and stay until it is either recaptured by the opposing team, or is stolen again. Recaptures are not instant, and require one or more of the owning team to stay in the vicinity of the briefcase for a certain period of time before the briefcase returns to the owning team’s intelligence room.

    In the Control Point and Territorial Control maps teams fight to gain control of certain areas of the map by occupying control points in a linear or nonlinear fashion respectively. Control points are captured by one or more members of a team standing within the boundaries of a control point without a member of the opposing team crossing the boundary. The time it takes to secure a control point decreases as the amount of same side players within the control point boundaries increases.

    Added in a later content patch, Valve blessed fans with a new gameplay mode, Payload. The first of the maps, pl_goldrush, was arguably one of the greatest levels ever created by man for any game, in the history of humankind. The Payload gameplay mode pits the two teams, Red and Blu, in an eternal struggle between the movement of a cart along preset tracks along the map. One team's objective is to push the cart against a hailstorm of enemy rockets and bullets through each checkpoint; eventually ending up at the last one, where the cart pushing team will win the game. It is up to the opposing team to stop the cart from moving forward at any time, prolonging their inevitable doom. Once the cart is pushed to the last checkpoint, something blows up, and the teams progress to a new part of the map.

    Also added in another content patch, was the Arena mode. It's essentially Counter-Strike, but with Team Fortress 2 models and guns. Instead of respawning after your death, you have to wait for the round to end. There is no point to Arena, other than killing the other team, which is delicious. Who cares about stupid objectives, anyways?

    There are nine classes to choose from: Sniper, spy, heavy, scout, demoman, pyro, engineer, medic, and soldier. Each class has one or more weapons unique to their class, as well attributes and abilities such as a faster running speed or the ability to disguise themselves as a member of the opposing team. The separate classes are designed in such a way as to make teamwork in either a supportive, defensive, or offensive role vital to securing mission objectives.

    System Requirements

    • Minimum: 1.7GHz Processor, 512MB RAM, Direct X8 Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection

    • Recommended: 3GHz processor, 1GB RAM, DirectX9 Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection
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    Категория: Team Fortress 2 | Добавил: demon304dima (28.09.2011)
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